Senior Environment Artist
at Blue Isle Studios
Toronto, ON, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 26 Dec, 2024 | Not Specified | 26 Sep, 2024 | 5 year(s) or above | Photoshop,3D Studio Max,Maya,Unreal Engine,Optimization Techniques,Materials | No | No |
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Description:
Company Description
Blue Isle Studios is an independent video game developer and publisher located in the heart of downtown Toronto, Canada. Lead by industry veterans Alex Tintor and Brenden Frank, Blue Isle has established itself as one of gaming’s most exciting developers, creating iconic titles that have sold millions of copies worldwide. Our past work includes games like Slender: The Arrival, Valley and Citadel: Forged with Fire. Designing and building great video games isn’t easy; but it’s what we do best.
Job Description
Blue Isle Studios is looking for an exceptionally skilled senior environment artist to join our team. Your focus will be to create large scale, immersive environments and atmospheres for players while remaining conscious of polygon limits, draw calls and fill rate. Your skills and responsibilities will include modelling, texturing, lighting, optimization and level design while reporting to the art lead. You must have the creative sense to sometimes work with little or no concept art, prototype and gather reference material for your designs.
This is a full-time employment position working from our office located in downtown Toronto, Canada. Remote workers will not be considered at this time.
Qualifications
REQUIREMENTS
- A minimum of 5 years experience creating fully realized 3D environments
- Strong foundation in ZBrush/Mudbox, Quixel/Substance Painter and Photoshop
- A thorough understanding of 3D Studio Max and/or Maya
- Experience using the Unreal Engine 4 material editor and authoring materials
- Experience creating Physically Based textures and materials
- Experience creating assets in Unreal Engine 4 as well as importing and managing assets
- Able to design and light interior/exterior spaces within Unreal Engine
- Experience with optimization techniques such as mesh merging and creation of texture atlases to reduce draw calls
- A good understanding of what’s needed to set dress an environment
- Self-motivation, good communications skills, and a great team-player attitude
Responsibilities:
- Work with the creative lead to deliver art assets by assigned due dates
- Design and implement artwork directly within Unreal Engine 4
- Use Unreal Engine 4 terrain tools to assemble large scale terrains
- Optimize, combine and atlas textures and meshes to ensure good performance
REQUIREMENT SUMMARY
Min:5.0Max:10.0 year(s)
Information Technology/IT
Web / Graphic Design / Visualiser
Illustration
Graduate
Proficient
1
Toronto, ON, Canada