Senior Environment Artist

at  Red Rover Interactive

NUTN, England, United Kingdom -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate29 Nov, 2024Not Specified29 Aug, 2024N/AGood communication skillsNoNo
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Description:

Red Rover Interactive is an exciting new game development studio founded by industry veterans from renowned companies such as Funcom, Lockwood Publishing, Bohemia Interactive, Ubisoft Reflections, and more. We’re on a mission to reimagine the multiplayer gaming landscape, with an emphasis on crafting groundbreaking survival experiences that champion player agency and drama.

THE APPLICATION PROCESS:

If you know someone on the team, feel free to reach out directly - a personal recommendation speaks volumes. Our hiring process is streamlined to respect your time. Expect an introductory call with our Head of People, followed by a formal interview and skills assessment. In the final interview, you’ll meet the remaining founding members to learn about our vision and strategy.

Are you a trailblazer yearning to make a substantial impact? We’re seeking self-driven professionals who:

  • Flourish in a fast-paced startup environment
  • Take initiative and drive development forward
  • Adapt effortlessly to wearing multiple hats
  • Foster innovation through a fail-fast mindset

If this resonates with you, we invite you to join the ranks of Red Rover Interactive

How To Apply:

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Responsibilities:

As a Senior Environment Artist at Red Rover Interactive, you will be a key creative force in shaping the visual identity of our games. Your expertise will be instrumental in crafting environments and that transport players to new realms and enhance their overall gaming experience.

In this role, you will contribute to the creation of visually striking and immersive in-game environments, from concept to final implementation. You will collaborate with a team of artists, designers, and Art Direction to create level layouts from a visual perspective, while maintaining a smooth gameplay flow. Additionally, you will:

  • Design & Create Modular Interior sets and architecture in collaboration with Concept Artist and Art Direction to create the very foundations of the players world.
  • Design landscapes, flora, and props that contribute to the overall ambiance and storytelling of the game.
  • Ensure a high level of visual consistency and quality throughout the game environments.
  • Create high-quality 3D models, textures, shaders, and lighting to achieve realistic and engaging game worlds.
  • Create technical clean and efficient Hard surface Midpoly
  • Optimize environment assets for performance while maintaining visual fidelity.
  • Work closely with artists, designers, and developers to ensure seamless integration of environment assets into the game engine.
  • Provide mentorship and guidance to junior artists, fostering a culture of creative collaboration and excellence.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

Web / Graphic Design / Visualiser

Illustration

Graduate

Proficient

1

Newcastle upon Tyne NE1, United Kingdom