Senior Environment/Mesher Artist

at  peoplecanfly

Warszawa, mazowieckie, Poland -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate30 Nov, 2024Not Specified02 Sep, 202420 year(s) or aboveSet Dressing,Demonstration,English,Typography,Color,Shape,Communication Skills,Game Engine,Traditional Art Skills,Game Development,Ue,UnityNoNo
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Description:

COMPANY DESCRIPTION

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we’re growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
Project Red is a yet unannounced game. The game development involves primarily our Europe based teams.

JOB DESCRIPTION

Maintain artistic direction and quality

  • To effectively produce playable levels based on Art directors vision and Level design needs.
  • Creating world geometry and composition for levels in Unreal Engine.
  • Creation of in-engine materials.
  • Redesigning existing assets to new forms

production/deadline.

  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Bug Fixing and describing R&D case studies in the knowledge base.

Feedback

  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Provide feedback and improvement to visual quality.

Collaboration/communication

  • Knowledge sharing.
  • Collaborate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Occasionally support leads and HR collaboration in recruitment efforts.
  • Occasionally support new hires onboarding process.

QUALIFICATIONS

  • 5+ years in AAA console/PC game development including 3+ year in UE
  • Strong Portfolio showcasing AAA quality level art done in engine (Unreal, Unity or Proprietary Engine).
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Advanced knowledge of current level art workflows and practices.
  • Full understanding of Modular Workflows.
  • Skilled at balancing art quality and performance in the game engine.
  • Demonstration of narrative set dressing.Adaptive.
  • Ability to quickly learn and adapt to new styles, techniques and workflows with basic guidance.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.

Nice to have:

  • Traditional art skills along with core graphic design competencies (composition and layout, typography, color and light).
  • Environment modeling skills.
  • Visual scripting skills.
  • Procedural Generation tools.
  • Zbrush Experience.
  • Houdini Experience.
  • Level Design experience.

Responsibilities:

Please refer the Job description for details


REQUIREMENT SUMMARY

Min:20.0Max:25.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Illustration

Graduate

Proficient

1

Warszawa, mazowieckie, Poland