Senior Game Designer - Candy Crush Soda

at  Kingcom

London, England, United Kingdom -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate21 Dec, 2024Not Specified22 Sep, 2024N/AGame Design,Communication Skills,Agile EnvironmentNoNo
Add to Wishlist Apply All Jobs
Required Visa Status:
CitizenGC
US CitizenStudent Visa
H1BCPT
OPTH4 Spouse of H1B
GC Green Card
Employment Type:
Full TimePart Time
PermanentIndependent - 1099
Contract – W2C2H Independent
C2H W2Contract – Corp 2 Corp
Contract to Hire – Corp 2 Corp

Description:

JOB DESCRIPTION:

Do you want to join King to support the development of Candy Crush Soda Saga? If you are passionate about Match3 core gameplay, this is the right opportunity for you!
We are looking for a very experienced, highly motivated, collaboration-orientated, Senior Designer to join a closely-knit team, driving the the live ops experience players has
Your role within our Kingdom
As a Senior Designer, you will have joint responsibility and accountability for the design, implementation, user testing and delivery of the Events in the game.
You will work with UX Designers, UI Designers, User Researchers, Developers, Product Managers, Data Scientists and business units, to create high-quality deliverables to improve our game experiences constantly.

Responsibilities include:

  • Communication - Communicate appropriately with your team and stakeholders and build relationships to have a healthy team.
  • Collaboration - Work with the different crafts in your team, listen to them and consider their opinions when designing.
  • Player-Centric - Consider our players in every part of the design process and advocate for them in the team.
  • Inclusive Design - Design for everybody; your designs are inclusive and consider all types of players’ abilities.
  • Deliverables - Provide clear documentation to your team that drives a straightforward implementation of the features.
  • Data-Driven - Understand qualitative and quantitative data and use them to create informed design decisions that positively impact the player experience and business.
  • Gaming Innovation - Pair with UX Designers to bring new events to the game.
  • Strategy - Work with Product Managers to align the features roadmap.
  • Design Owner - Own the game design decisions in the team, ensuring a good sweet spot between player and business needs.

Skills to create thrills

  • Excellent communication skills and ability to build relationships across all levels of the business.
  • Have a good understanding of the product development cycle in an agile environment.
  • Knowledge of casual gameplay mechanics.
  • Have significant experience in Game Design, including live ops experience.
  • Be an Inclusive Design and Accessibility advocate.
  • Analytical thinking to solve problems.
  • Work autonomously.

MAKING THE WORLD PLAYFUL

Making the World Playful is our mission – it’s the thread that connects our people, our players, and our passion for our games. Let’s face it, who doesn’t love a bit of fun?
Kingsters are seriously playful: creative thinkers who balance art and science to bring moments of magic to millions daily. But our players aren’t the only ones that can level-up. We’re always looking for ways to champion each other and make what’s already great, even better.
So, if this feels like a fun way to spend your days, and you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful.
Applications need to be in English.
Discover King at careers.king.co

Responsibilities:

  • Communication - Communicate appropriately with your team and stakeholders and build relationships to have a healthy team.
  • Collaboration - Work with the different crafts in your team, listen to them and consider their opinions when designing.
  • Player-Centric - Consider our players in every part of the design process and advocate for them in the team.
  • Inclusive Design - Design for everybody; your designs are inclusive and consider all types of players’ abilities.
  • Deliverables - Provide clear documentation to your team that drives a straightforward implementation of the features.
  • Data-Driven - Understand qualitative and quantitative data and use them to create informed design decisions that positively impact the player experience and business.
  • Gaming Innovation - Pair with UX Designers to bring new events to the game.
  • Strategy - Work with Product Managers to align the features roadmap.
  • Design Owner - Own the game design decisions in the team, ensuring a good sweet spot between player and business needs


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Graphic Design/Web Design

Web / Graphic Design / Visualiser

Web Development

Graduate

Proficient

1

London, United Kingdom