Senior Gameplay Engineer (C++ / Unreal Engine)

at  Illuvium Labs FZCO

Lisboa, Área Metropolitana de Lisboa, Portugal -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate15 Feb, 2025Not Specified18 Nov, 20245 year(s) or aboveGame Development,Unreal Engine,Version Control,Blockchain,Physics Simulation,GamingNoNo
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Description:

JOB DESCRIPTION

As a Senior Game Programmer, you will build and refine gameplay features by leveraging your knowledge of C++ and Unreal Engine and be responsible for the design, implementation, optimization and maintenance of the technology used. You will collaborate closely with game designers and with other engineers and programmers to build the tech that drives our projects, and you’ll have the chance to try out your skills in a variety of areas of game programming.

SKILLS AND QUALIFICATIONS

  • Shipped multiple titles with at least one of them in either a AAA or large Indie studio.
  • Expert-level C++ knowledge with at least five years of experience.
  • Expert-level Unreal Engine knowledge with at least five years of experience.
  • Understanding of version control and agile processes (Git, pull requests, feature branches, story points, etc.)
  • Able to anticipate long-term issues and problems but also build for the present
  • Able to work independently but also engage with the team.
  • Have an interest in gaming, blockchain, or both.

PREFERRED QUALIFICATIONS

  • Familiarity with REST/HTTP based backend systems
  • Passion playing or developing open-world games.
  • Familiarity with physics simulation.
  • Experience with PC and Mac game development.
  • Expertise with Unreal Engine 5.

Responsibilities:

  • Implement gameplay features according to the game design documents and technical specifications.
  • Write clean, performant C++ code that adheres to defined standards.
  • Contribute considerably to the design of gameplay and tools systems.
  • Develop, modify, and debug software in script and C++.
  • Collaborate with other internal departments, including Art, Game Development and QA.
  • Find gaps in design and fill them by asking pertinent questions, then document your findings, including documenting software and features for internal teams.
  • Be an active participant in the code review process.


REQUIREMENT SUMMARY

Min:5.0Max:10.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Proficient

1

Lisboa, Portugal