Senior Gameplay Programmer - Tech - Hybrid/Remote(UK)

at  Firesprite

Liverpool, England, United Kingdom -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate20 Jan, 2025Not Specified20 Oct, 20241 year(s) or aboveMaternity,Games,Memory Management,Civil Partnerships,PerforceNoNo
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Description:

Firesprite is a visionary game development studio based in the heart of Liverpool.
Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, Entrepreneurial and Professionalism is a key driving force behind our work culture.

DESIRABLE SKILLS:

  • Experience with profiling and identifying CPU & GPU bottlenecks using industry standard tools.
  • Working knowledge of Perforce.
  • Experience with streaming systems and memory management.
  • Experience working on PlayStation hardware.
    Firesprite is proud to be an equal opportunity employer, with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships

Responsibilities:

ROLE DESCRIPTION:

We are looking for a Senior Gameplay Programmer to join our studio, working on a dark, story-driven ’Narrative Adventure’ with genre defining goals. This huge, highly ambitious project takes atmosphere, storytelling, player agency and narrative firmly into ground-breaking territory on next-generation hardware technologies.
This project has AAA ambitions with a heavy focus on art, animation and delivering unique character performances to heighten player presence and immersion to new levels.
Ideally we would love individuals to be based in the studio for 1-3 days per week, but we may consider those who have a preference for remote working in the UK.

WHAT YOU’LL BE DOING:

  • Work closely with other teams to build gameplay features and systems.
  • Develop a range of underlying systems to support gameplay and flow.
  • Writing scalable and reusable code with performance in mind.
  • Maintaining, extending, and optimising existing game systems and features.
  • Ensuring overall build performance and stability throughout all stages of development.
  • Taking ownership of features & documenting the work accordingly.
  • Mentoring more junior members of the team.


REQUIREMENT SUMMARY

Min:1.0Max:3.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Proficient

1

Liverpool, United Kingdom