Senior Level Designer \u007C Concepteur·trice de niveaux sénior·e

at  Behaviour Interactive

Toronto, ON, Canada -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate23 Sep, 2024Not Specified24 Jun, 2024N/AGood communication skillsNoNo
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Description:

Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam(Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role will be part of the team working on co- and full-development projects across all platforms for Behaviour’s roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others.
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!
Are you ready to revolutionize the gaming industry with your expertise in Level Design? Join our dynamic team and become a key player in shaping gaming experiences. We’re seeking a Senior or Prinpcal Level Designer to shape AAA IPs within our Co-Dev vertical. If you’re driven by a passion for Level Design and thrive on making a significant impact, this opportunity might be for you.
In this role, you will use your creative and technical skills, in collaboration with members of other disciplines, to shape the space and moment-to-moment experience on this cutting-edge product attached to exciting brands, in development with a renowned external partners. This position is within our Toronto based studio and needs an on-site presence twice a week.

Responsibilities:

  • Create grey block level layouts guiding players through their objectives by crafting environments build with clear gameplay and pacing intentions in accordance to the direction guidelines;
  • Playtest and refine level layouts, and embrace feedback to ensure the desired experience is met;
  • Collaboratively work with Level Artists to define and request assets and tools allowing to create credible and rich environments conveying their own stories;
  • See through the evolution of your levels as they pass through other disciplines, and ensure the level design intentions are respected towards final delivery;
  • Establish conventions for level sizes, boundaries, distances, paths, chokepoints, etc.;
  • Implement scripted story sequences or events in levels when conditions are met;
  • Create compelling camera work highlighting key moments within the experience;
  • Provide time estimates as necessary;
  • Contribute to and create design support documentation, as necessary.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

Software Engineering

Graduate

Proficient

1

Toronto, ON, Canada