Senior Level Designer \u007C Concepteur·trice de niveaux sénior·e

at  Behaviour Interactive

Toronto, ON, Canada -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate22 Jan, 2025Not Specified24 Oct, 2024N/AGood communication skillsNoNo
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Description:

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolved around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Are you ready to revolutionize the gaming industry with your expertise in Level Design? Join our dynamic team and become a key player in shaping gaming experiences. We’re seeking a Senior or Prinpcal Level Designer to shape AAA IPs within our Co-Dev vertical. If you’re driven by a passion for Level Design and thrive on making a significant impact, this opportunity might be for you.
In this role, you will use your creative and technical skills, in collaboration with members of other disciplines, to shape the space and moment-to-moment experience on this cutting-edge product attached to exciting brands, in development with a renowned external partners. This position is within our Montreal based studio and needs an on-site presence twice a week.

Responsibilities:

  • Create grey block level layouts guiding players through their objectives by crafting environments build with clear gameplay and pacing intentions in accordance to the direction guidelines;
  • Playtest and refine level layouts, and embrace feedback to ensure the desired experience is met;
  • Collaboratively work with Level Artists to define and request assets and tools allowing to create credible and rich environments conveying their own stories;
  • See through the evolution of your levels as they pass through other disciplines, and ensure the level design intentions are respected towards final delivery;
  • Establish conventions for level sizes, boundaries, distances, paths, chokepoints, etc.;
  • Implement scripted story sequences or events in levels when conditions are met;
  • Create compelling camera work highlighting key moments within the experience;
  • Provide time estimates as necessary;
  • Contribute to and create design support documentation, as necessary.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Other

Software Engineering

Graduate

Proficient

1

Toronto, ON, Canada