Senior Lighting Artist - LAST SENTINEL
at Lucid Games Ltd
Liverpool L8, England, United Kingdom -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 04 Dec, 2024 | Not Specified | 05 Sep, 2024 | N/A | Time Management,Console Games,Collaboration,Nuke,Fog,Coders,Shader Creation,Global Illumination,Atmosphere,Post Processing,Fusion,Unreal Engine,Concept Art | No | No |
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Description:
Start: Immediate
Duration: 12 month FTC - We are not able to offer sponsorship for this role
Location: Liverpool or Remote (UK only)
We’re looking for a Senior Lighting Artist to work with our Art and Production team on a new PC title with a talented development team.
REQUIRED EXPERIENCE
- Experience of using 3rd party engines such as Unreal Engine
- Excellent understanding of colour theory, composition, and the principles of lighting, to deliver a quality realistic style for compelling game environments and in-game cinematics.
- Strong artistic skills to interpret concept art and colour keys to recreate the mood and atmosphere in a game environment.
- Ability to work in collaboration with artists, designers, coders, tech artists and art directors.
- Knowledge of art pipelines in game development studios.
- Excellent communication and problem solving skills, time management, and organisational skills, with the ability to work with minimal supervision.
DESIRED EXPERIENCE
- Strong understanding of exposure, direct/indirect light, fog, post processing, and the relation between shaders/materials, albedo, and lighting.
- Excellent competency in industry standard DCC Software utilising Physically-based HDR Lighting and Global Illumination.
- Experience with scripting and shader creation is a plus.
- Experience on AAA console games.
- General understanding of colour grading with proficiency in industry standard software such as Nuke, Fusion, DaVinci Resolve
Responsibilities:
RESPONSIBILITIES
- Develop the lighting, colour and mood, and transitions for environments and characters with guidance from Directors and Leads, the Art team, and Design.
- Create dynamic and static lighting setups for environments, characters, and cinematics.
- Balance aesthetic appeal with performance optimization, ensuring that lighting solutions run efficiently on target platforms.
- Work closely with the Art Director, Environment Artists, and Level Designers to achieve the desired look and feel.
- Collaborate with the technical art team to define and implement shaders, post-process effects, and other lighting-related tools.
- Provide mentorship and guidance to junior lighting artists, fostering a collaborative and creative work environment.
- Solve complex technical challenges related to lighting and ensure seamless integration of lighting with other systems (e.g., weather, time of day).
- Contribute to the visual narrative by using light to emphasize mood, highlight key gameplay moments, and guide the player’s eye.
- Stay current with industry trends and lighting techniques, incorporating new methods to enhance the game’s visual quality.
- Review and implement feedback from Directors.
The interview process for the Senior Lighting Artist role is made up of 2 stages:
- First interview (45 – 60 minutes) – An interview to discuss your experience and working history relating to the position with members of our Art team. In return, we will provide a full overview of the role, life at the studio as well as answer any questions you may have.
- Final interview (30 minutes) – A final Interview with our Studio Head and Studio Production Director. This will be a chance for you to get to know the Senior Management team and all the things that make Lucid, Lucid! You will have a lot of opportunities to ask any questions about the studio and Culture
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Illustration
Graduate
Proficient
1
Liverpool L8, United Kingdom