Senior Lighting Artist

at  SkyBox Labs

Burnaby, BC, Canada -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate10 Nov, 2024USD 97000 Annual11 Aug, 2024N/AGood communication skillsNoNo
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Description:

WHO IS SKYBOX LABS?

Recognized as one of BC’s Top Employers (2024), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny, supporting development of Fallout 76, and working on original IP. As one of Canada’s fastest-growing game studios, since our inception in 2011, SkyBox Labs has evolved from a group of 8 people to a team of over 270+ Engineers, Artists, Animators, Designers, Producers, and more! Join us in our Burnaby studio, or have the opportunity to work remotely within Canada for certain designated projects.

INTERESTED? LET’S TALK ABOUT WHAT WE’RE HIRING FOR:

We’re looking for an experienced Senior Lighting Artist to join in the pre-production stage of a AAA Original IP project. As one of the first Lighting Artists on the project, your expertise will be instrumental in helping shape the visuals of the game and ensure it stands out with stunning, top-tier graphics, and realistic lighting. This is a unique opportunity to collaborate with a talented team and make a significant impact from the early stages on an exciting new project.

Responsibilities:

  • Light scenes, objects, and environments within the game to a high level of quality, ensuring alignment with the artistic goals of the project and gameplay objectives
  • Develop, maintain, and optimize lighting setups, utilizing dynamic and static techniques, to create compelling visuals while adhering to technical specifications
  • Collaborate closely with Tech Art, Graphics Engineering, and Production to establish the lighting pipeline, workflows, and visual benchmarks
  • Leverage technical comprehension to participate as a key stakeholder in determining which feature sets to use to best serve the project
  • Develop strategies on how to leverage UE5 to the fullest
  • Determine where to invest on improving lighting beyond UE5, troubleshooting and solving technical challenges related to environmental lighting as needed


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Other

Illustration

Graduate

Proficient

1

Burnaby, BC, Canada