Senior Pipeline Developer (Maya)
at Scanline VFX
London, England, United Kingdom -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 08 Feb, 2025 | GBP 170000 Annual | 09 Nov, 2024 | 8 year(s) or above | Los Angeles,Maya,Communication Skills,Unit Testing,C++,Complex Systems,Functionality,Python | No | No |
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Description:
EYELINE STUDIOS
At Eyeline, Scanline VFX’s virtual production division, we want to provide you with a solid foundation where you can be a part of an innovative team of brilliant researchers, developers and virtual storytellers. Learn more.
The Maya Pipeline Developer collaborates with Pipeline Leads to build a Maya pipeline that spans Modeling, Rigging, Animation, and Tracking/Matchmove, using OpenUSD as a backbone. They leverage their production experience to create intuitive and self-documenting workflows that can be quickly adopted by users of differing skill levels, and which can operate efficiently on scenes of extreme scale and complexity.
QUALIFICATIONS
- Passion for staying on top of latest features in Maya
- 8+ years experience writing Maya pipeline code using python
- Strong written and verbal communication skills
- Demonstrated talent for designing intuitive, artist-friendly workflows without sacrificing functionality
- Understanding of object-oriented programming patterns
- Comfortable with git and unit testing
- Desire to probe and understand the inner workings of complex systems
- Experience as an artist using Maya in production preferred
- Experience writing a Maya pipeline using OpenUSD preferred
- Experience programming in C++ preferred
This salary range is specific to applicants applying to our position in Los Angeles, CA. To determine your base salary, we consider your qualifications, skills, and experience. These considerations can cause your compensation to vary outside of this range and will also be dependent on your location.
ABOUT US
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.
We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.
Responsibilities:
- Solve complex problems in the domain of Maya pipeline workflows
- Write high quality Python code that is easy to maintain and is well-tested
- Communicate with artists to identify areas of inefficiency and help gather their requirements
- Contribute to technical briefs and user documentation
REQUIREMENT SUMMARY
Min:8.0Max:13.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Proficient
1
London, United Kingdom