Senior Product Engineer - VR/ Geometry
at Gravity Sketch
London, England, United Kingdom -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 20 Jan, 2025 | Not Specified | 21 Oct, 2024 | 5 year(s) or above | 3D Modeling,C++,Computer Science,Technology,Communication Skills,English,Architecture,Design,Shaders,Design Patterns | No | No |
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Description:
ABOUT US:
Gravity Sketch is the category leader in solving the challenges faced by teams that design 3D products. Our platform enables teams to create and communicate 3D ideas in the quickest and most intuitive way possible - whether they are globally distributed or in the same geography.
The platform is changing the way companies like Adidas and Ford carry out their day-to-day design work, helping to increase creativity, productivity, collaboration and compressing time to market. We take a B2C approach to B2B, nurturing a large community of highly engaged design and engineering professionals using the product to redefine their digital design workflow.
The Gravity Sketch platform is accessible across VR and web-based applications allowing users to integrate GS seamlessly into their workflow.
REQUIREMENTS
- Bachelor’s degree in fields related to Computer Science, Science or Engineering
- 5+ years experience with Unity/C#, C++
- Broad knowledge of mainstream technologies
- Led and shipped successful products
- Excellent knowledge and understanding of design patterns and different programming paradigms
- Experience with successful delivery of design and architecture in complex domains
- Deep understanding of graphics rendering, shaders, polygon mesh, geometries, and 3D modeling.
- Curious person with a self-driven passion for problem-solving
- Excellent verbal and written communication skills (English)
- Passionate about technology
How To Apply:
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Responsibilities:
As a senior product engineer you will lead projects for our VR and screen-based applications. Working within a product team, you will help build production-ready software in a highly modularised, loosely coupled way.
Through this work, you’ll champion software engineering best practices, and design testable, maintainable, extensible, and scalable solutions across our product ecosystem (VR, screen, desktop, and mobile apps).
In this process, automated test coverage is important (where possible) to avoid repeated manual testing and debugging. You know how to balance tech debts in complex problem domains. You know how to balance tooling development to accelerate our work and when to avoid over-engineering. You can go deep into the Unity ecosystem and learn very quickly in a new domain.
You’ll be passionate about the products we build, having a strong understanding of who we are building for and what value the product delivers. You will advocate for deep tech solutions to exploit opportunities and solve problems within our product domains.
REQUIREMENT SUMMARY
Min:5.0Max:10.0 year(s)
Computer Software/Engineering
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Fields related to computer science science or engineering
Proficient
1
London, United Kingdom