Senior Software Engineer
at Microsoft
Vancouver, BC, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 24 Oct, 2024 | USD 108100 Annual | 25 Jul, 2024 | 2 year(s) or above | Computer Science,Games,Cad,Languages,Microsoft | No | No |
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Description:
GPU-driven industries like gaming, machine learning, and technical computing are growing rapidly due to rising GPU performance. As performance increases, so does code complexity, making GPU programming languages ever more critical to these industries. The High-Level Shader Language (HLSL) compiler team is responsible for advancing graphics and GPU programming by driving new initiatives to design, implement, and expose the latest in GPU hardware features. We work with hardware partner teams to develop new features, and with game/app developer teams to make sure those features meet their needs. We are seeking an experienced Senior Software Engineer to help us define and build the future of GPU programming through HLSL for Xbox and Windows.
In Core OS, we are responsible for the Operating Systems that power Azure, Microsoft’s Linux OS, the platforms for Windows Client and Xbox, and our Windows Server ecosystem – through all of these, we support every one of our cloud businesses and billions of customers around the world. In this era of ubiquitous computing, systems software excellence has never been more important for Microsoft. High quality, high-efficiency operating systems and platform components underpin everything we do as a company, from making our systems more reliable for our customers, to increasing our competitiveness by reducing COGS, to delivering new features and capabilities to delight customers – that’s all us!
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
REQUIRED QUALIFICATIONS:
- Bachelor’s Degree in Computer Science, or related technical discipline AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, or Python
- OR equivalent experience.
- 2+ years LLVM (or equivalent) compiler experience.
PREFERRED QUALIFICATIONS:
- Bachelor’s Degree in Computer Science or related technical field AND 10+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
- OR Master’s Degree in Computer Science or related technical field AND 8+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
- OR equivalent experience.
- Experience shipping compilers and/or games.
- Demonstrated knowledge and understanding of modern rendering techniques.
- Proficient understanding of GPU hardware and API fundamentals.
Software Engineering IC4 - The typical base pay range for this role across Canada is CAD $108,100 - CAD $199,700 per year.
Find additional pay information here:
https://careers.microsoft.com/v2/global/en/canada-pay-information.html
Microsoft will accept applications for the role until August 2, 2024
Responsibilities:
- Work with our industry partners to ensure our compiler can deliver best in class content and performance.
- Work with customers, partners, and stakeholders to help define and implement a roadmap for the future of GPU programming via HLSL.
- Be heavily involved in new features in the compiler, both design and implementation.
Other
- Embody our culture and values
REQUIREMENT SUMMARY
Min:2.0Max:7.0 year(s)
Computer Software/Engineering
IT Software - System Programming
Software Engineering
Graduate
Languages including but not limited to c c or python
Proficient
1
Vancouver, BC, Canada