Senior Software Engineer – Minecraft Engine

at  Microsoft

Redmond, WA 98052, USA -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate05 May, 2025USD 229200 Annual05 Feb, 20255 year(s) or aboveEthnicity,Ordinances,System Development,Languages,Base Pay,C++,Regulations,Game Engines,Citizenship,Consideration,Color,Computer Science,MicrosoftNoNo
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Description:

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
We are looking for an experienced Senior Software Engineer to join the team working to deliver engine and system improvements that enable the C++ version of Minecraft to scale into new features and experiences. You will join a team of on-site engineers in Redmond responsible for leveraging their engine and game systems knowledge to deliver targeted improvements across the technology stack. You will combine C++ expertise, knowledge of the inner workings of game technology, proficiency working on game systems that interact with graphics systems, and cross-team collaboration to deliver critical business impact. By partnering with other teams across Minecraft and leveraging your expertise, you will ensure that our engine is performant, scalable, and above all else enables us to continue delighting millions of customers across our many platforms.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

QUALIFICATIONS

Required Qualifications:

  • Bachelor’s Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, or Rust
  • OR equivalent experience.
  • Prior experience as a engineer/developer or core game systems developer on one or more shipped game titles.

PREFERRED QUALIFICATIONS:

  • 5+ years of experience developing in C++, preferably cross-platform.
  • Knowledge of the architecture and development of modern game engines.
  • Experience with game system development & game performance challenges for cross platform games.
  • Troubleshooting and debugging skills.
    Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $117,200 - $229,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $153,600 - $250,200 per year.
    Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
    Microsoft will accept applications for the role until February 14, 2025

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Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations

Responsibilities:

  • Deliver engineering improvements to the Minecraft engine and systems that enable our partner teams to successfully release new game features
  • Collaborate on cross team initiatives that are outcome oriented, working to identify and understand tradeoffs as they pertain to the project goal
  • Lead by example within the team by demonstrating skilled investigations, product focused decision making, and cross team collaboration
  • Contribute to architecture, planning, code reviews, and knowledge sharing
  • Exercise craftsmanship in delivering continuous improvements to the codebase
  • Embody our Culture & Values


REQUIREMENT SUMMARY

Min:5.0Max:10.0 year(s)

Computer Software/Engineering

IT Software - System Programming

Software Engineering

Graduate

Languages including but not limited to c c or rust

Proficient

1

Redmond, WA 98052, USA