Senior UI/UX Designer, Hay Day

at  Supercell

London, England, United Kingdom -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate25 Jan, 2025Not Specified25 Oct, 2024N/AFlash,Gaming Industry,Live Events,Photoshop,Adobe Animate,Collaborative Environment,Mobile Games,Color Theory,Typography,Communication SkillsNoNo
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Description:

This is your opportunity to work with a great team on one of the greatest farming simulator games in history, and continue to bring joy to the millions of players that enjoy our beloved game so much!
We are looking for a passionate and experienced UI/UX Designer to join the Hay Day team at Supercell. You will be making important decisions about the overall look of the game, responsible for designing screens, developing art elements and bringing them to life with animation. We are seeking for a person who will translate the game design documents into a simple but elegant and digestible form and shape the UX flows into fun visual stories fitting the Hay Day world.
Hay Day is a live game where you will collaborate closely with LiveOps to shape the visual identity of live events and in-game experiences. You will work closely with developers and designers to develop new features for the game, while ensuring a seamless and easy to understand UX flow. You will be breaking down complex mechanics and systems into something easily digestible and fun.
In the Hay Day team the UI/UX Designer has a power over both, Art and UX side of feature development. If you are a passionate Designer with a knack for creating impactful 2D art assets, love improving a game that players adore, and at the same time you are interested in designing simple but elegant UX flows, we’re interested in talking to you!

REQUIREMENTS

  • 5 + years of experience in UI/UX, 2+ years working in a live game environment
  • Ability to work autonomously and have full ownership of the UI/UX in your area
  • Proven experience as a UI/UX Designer in the gaming industry
  • Excellent teamwork and communication skills, with a capability to articulate UX visions and design ideas clearly to team members
  • A strong eye for UI art, layout, color theory, composition and typography
  • Proficient in Photoshop, with experience in animation and a readiness to learn Adobe Animate (Flash) and other necessary software to enhance 2D art production
  • Deep understanding of UX principles, with the ability to swiftly adapt designs based on player and team feedback and the demands of live events
  • Strong ability to structure information and establish a clear visual hierarchy
  • A true team player who thrives in a collaborative environment, actively seeks feedback and is always looking to improve things for the better
  • A passion for mobile games

Responsibilities:

  • Design and implement engaging UI screens and elements, ensuring alignment with live game updates and player feedback
  • Develop and optimize intuitive UX flows that are in sync with the overall game design
  • Collaborate closely with live operations and community teams to refine and enhance the in-game UI
  • Create and iterate on 2D art assets swiftly to keep the player experience fresh and responsive during live events
  • Maintain a high standard of visual consistency across all live interfaces, integrating player feedback to improve usability and visual appeal
  • Communicate effectively with team members to ensure that designs are well-understood and properly integrated into the game environment


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Graphic Design/Web Design

Web / Graphic Design / Visualiser

Web Development

Graduate

Proficient

1

London, United Kingdom