Software Engineer - Graphics/Rendering
at PlaySide Studios
PMV3, Victoria, Australia -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 24 Oct, 2024 | Not Specified | 24 Jul, 2024 | N/A | Good communication skills | No | No |
Required Visa Status:
Citizen | GC |
US Citizen | Student Visa |
H1B | CPT |
OPT | H4 Spouse of H1B |
GC Green Card |
Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
Contract – W2 | C2H Independent |
C2H W2 | Contract – Corp 2 Corp |
Contract to Hire – Corp 2 Corp |
Description:
WHO IS PLAYSIDE?
PlaySide Studios is a dynamic and innovative company that employs individuals across Australia, New Zealand and the UK. As Australia’s largest publicly listed independent video game developer, PlaySide is committed to delivering cutting-edge interactive experiences across mobile, VR, AR, and PC platforms. With a diverse portfolio of more than 60 titles and collaborations with industry giants like Netflix and Activision Blizzard, working at PlaySide is not just a job but an opportunity to be part of innovating the gaming industry.
OVERVIEW:
We are looking for a highly skilled C++ Engineer to join our talented team in developing a game for PC and console. This individual ideally has skills with writing and customising rendering engines and will help bring our games to the next level by joining a team that holds the player’s experience at the core of its mission.
If you enjoy working in a scaling environment where growth opportunities abound then this is a great opportunity to carve your own niche.
Responsibilities:
- Develop rendering and shader features within Unreal Engine - all the way from iterating on feature design through to testing and delivery.
- Collaborate with our Art team including artists, tech artists and animators to enhance visual quality and rendering efficiency.
- Identify and implement potential performance improvements.
- Handle all rendering and optimising aspects, including content creation tools, data pipelines, render backends, CPU & GPU optimisation.
- Develop integrations and systems for our team to empower the creation of great content.
- Contribute to the team’s design vision to build a fun and exciting game.
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Proficient
1
Port Melbourne VIC 3207, Australia