Software Engineer
at JALI Research Inc
Toronto, ON M5T 2L5, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 23 Apr, 2025 | Not Specified | 24 Jan, 2025 | 3 year(s) or above | Character Animation,C++,French,Graphics,Computer Science,Communication Skills,Python | No | No |
Required Visa Status:
Citizen | GC |
US Citizen | Student Visa |
H1B | CPT |
OPT | H4 Spouse of H1B |
GC Green Card |
Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
Contract – W2 | C2H Independent |
C2H W2 | Contract – Corp 2 Corp |
Contract to Hire – Corp 2 Corp |
Description:
JALI Research Inc. (JALI) is seeking a skilled and energetic software engineer to join its software development team to contribute meaningfully to JALI’s growing suite of proprietary and acclaimed facial animation tools and workflows licensed by award winning and best-class- video game development, feature animation production, VFX and transmedia character deployment.
At JALI, we are storytellers at heart. We pride ourselves on our deep bench of in-house talent, bringing together an Academy Award-winning team with decades of combined experience in graphics research and animation. Over the past 6 years JALI has contributed to several critically acclaimed titles - notably Cyberpunk 2077, Call of Duty: Modern Warfare II, Rise of the Ronin - that have set new standards for immersiveness in gameplay. Our expertise is trusted by studios across the globe. Currently over 50 game projects are leveraging JALI Software in active production and our experience spans a wide range of IPs and animation styles.
As a member of the JALI team, you will report directly to the Chief Technology Officer and work with a multidisciplinary team to build on the success of our current product offerings, and develop the next generation of tools and workflows to generate and direct expressive facial animation at scale across a growing number of markets.
QUALIFICATIONS
- BS, MS/PhD in Computer Science or similar technical field of study or equivalent practical
experience
- Strong programming skills in C++, Python
- Strong communication skills with the ability to convey complex technical information
- Passion for interacting with end-user clients and creative staff to develop solution-based tools and technologies in the fields of graphics, and specifically, character animation
Responsibilities:
RESPONSIBILITIES
- Develop, maintain, and provide support for the JALI Maya and Unreal plugins (jSync, jRig /
jRigger, jTagger and JALI C++ Libraries and API used by studios and users across the video
game development, avatar / digital human and animation (series & film) industries
- Collaborate with the development team, founders and end-user stakeholders to produce best-in- class frameworks and next-generation workflows
- Thoroughly learn the code-base to help direct and optimize it over the long term
- Coding Python Projects for QA, deployments etc
- Learning/Maintaining and Optimizing C++ and Unreal code-base with CTO
- Debugging, QA, Unit Testing
- Creating Installers for new customer deployments
TO BE SUCCESSFUL IN THIS ROLE YOU WILL
- Have the ability to work as part of a team
- Be a self-starter with a can-do attitude
- Be cooperative, kind and patient
- Communicate effectively, especially when conveying complex technical information
- Demonstrate exceptional problem-solving skills
- Be confident interacting with end-user clients and creative staff to develop solution based tools and technologies in the fields of graphics, and specifically, character animation
- Always be looking to expand your knowledge and skill set through new learning opportunities
- Have a keen interest in video games, film, animation and performing arts
REQUIREMENT SUMMARY
Min:3.0Max:5.0 year(s)
Animation
Web / Graphic Design / Visualiser
Animation, Software Engineering
Graduate
Proficient
1
Toronto, ON M5T 2L5, Canada