Team Lead Textures

at  Ubisoft

Montréal, QC, Canada -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate20 Dec, 2024Not Specified23 Sep, 20245 year(s) or aboveGood communication skillsNoNo
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Description:

Job Description
As a Team Lead Textures at Ubi MTL, you’ll guide the creation of the textures that add depth and dimension to characters, objects, and environments. You’ll oversee and support a talented team of texture artists in applying the details that make an immersive world come alive.
You’ll act as a well-rounded team ambassador: an expert communicator, collaboration encourager, and not to mention a skilled artist. You’ll understand the texturing process along with its (at times, many) technical and artistic constraints. You’ll be able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence.

ABOUT US

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Responsibilities:

  • Collaborate with other art leads, lighting artists & the art and technical directors to discuss and develop the game vision.
  • Coordinate and motivate texture artists as they create textures from scratch, references, or scans.
  • Organize and run regular team meetings to assign tasks, establish priorities, discuss progress, etc.
  • Balance artistic aspects with technical constraints, maintaining quality and performance standards (poly count, memory, etc.).
  • Review integrated work, ensuring it’s aligned with the artistic direction and fits the feel of the game.
  • Provide mentorship and constructive feedback to develop a consistent, quality visual style.
  • Stay up to date on best practices to keep up with the industry.
  • Participate in recruitment to build and grow your texture art team.
    Qualifications


REQUIREMENT SUMMARY

Min:5.0Max:10.0 year(s)

Information Technology/IT

IT Software - Other

Software Engineering

Graduate

Proficient

1

Montréal, QC, Canada