Tech Animator

at  Epic Games

Montréal, QC, Canada -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate20 Jan, 2025Not Specified21 Oct, 2024N/AGood communication skillsNoNo
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Description:

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

WHAT WE DO

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Responsibilities:

WHAT YOU’LL DO

Epic Games is searching for a Technical Animator with a passion for expressive character movement to work on our collaboration with Disney. In this talented team of veteran and emerging artists you’ll collaborate across teams, and contribute directly on the next Epic project. Joining this team means you’re motivated to seek solutions to problems and work with other artists to make positive changes to models, movements, and tools. The heart of this role is rigging, pipeline and tooling.

IN THIS ROLE, YOU WILL

  • Rig characters, props and vehicles
  • Set up assets in Unreal Engine 5; including cloth, physics, blueprints
  • Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets
  • Assist with pipeline tools and working with engine and project leads on continuous improvement of those engine tools


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Proficient

1

Montréal, QC, Canada