Tech Artist

at  CrazyLabs

Home Office, Nordrhein-Westfalen, Germany -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate08 Nov, 2024Not Specified09 Aug, 2024N/AGaming,Shaders,Creativity,Profiler,Mobile Devices,Performance Management,Particle SystemsNoNo
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Description:

CrazyLabs is a top 5 mobile games publisher with over 6.6 Billion downloads to date, a worldwide leader in hyper-casual games development, distribution, and innovation.
We are seeking a talented Unity Technical Artist to join our ‘infrastructure’ team. You will focus on one or occasionally two projects at a time, collaborating closely with game producers, artists, programmers, and other technical artists. Your role will be crucial in creating visually appealing and engaging games, enhancing our internal capabilities, and mentoring junior tech artists.

REQUIREMENTS:

  • Proven experience (3+ years) in the games industry working in a tech art position, with at least 1 shipped title.
  • In-depth knowledge of memory and performance management on mobile devices.
  • Experience writing and debugging shaders in ShaderLab and ShaderGraph.
  • Ability to create complex, stylized, and eye-catching particle systems.
  • Understanding of rendering systems and techniques related to achieving stylized casual cartoon effects.
  • In-depth understanding of Unity game engine pipelines (Prefabs workflow, Profiler, Atlases, Frame Debugger, User Interface).
  • Basic knowledge of C# scripting language.
  • Creativity in problem-solving and a positive, respectful team-first attitude.
  • Strong organizational skills and the capability to meet agreed timelines.
  • Love and passion for gaming.
  • Good artistic skills.

Responsibilities:

  • Collaborate closely with game producers, artists, programmers, and other technical artists to create visually appealing and fun games.
  • Utilize extensive knowledge in Unity and Adobe Creative Suite, focusing on 3D workflows within Unity.
  • Apply expertise in tech-art areas such as shading, VFX, rigging, lighting, and rendering to enhance game visuals.
  • Contribute to the training and development of team members by sharing knowledge and best practices.
  • Continuously explore new techniques and tools to improve the artistic quality and efficiency of game development.
  • Create complex, stylized, and eye-catching particle systems.
  • Write and debug shaders in ShaderLab and ShaderGraph.
  • Manage memory and performance on mobile devices to ensure smooth gameplay experiences.
  • Implement and optimize rendering systems and techniques for achieving stylized cartoon effects.
    Requirements:


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Illustration

Graduate

Proficient

1

Home Office, Germany