Technical Animator (Rigging)

at  SkyBox Labs

Remote, British Columbia, Canada -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate27 Nov, 2024USD 87000 Annual01 Sep, 20243 year(s) or aboveGood communication skillsNoNo
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Description:

WHO IS SKYBOX LABS?

Recognized as one of BC’s Top Employers (2024), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny, supporting development of Fallout 76, and working on original IP. As one of Canada’s fastest-growing game studios, since our inception in 2011, SkyBox Labs has evolved from a group of 8 people to a team of over 270+ Engineers, Artists, Animators, Designers, Producers, and more! Join us in our Burnaby studio, or have the opportunity to work remotely within Canada for certain designated projects.

Responsibilities:

  • Collaborate closely with cross-functional teams to understand and implement project requirements
  • Design, create, and maintain character rigs for complex characters
  • Optimize rigs for game engine performance to streamline the rigging process
  • Develop complex deformation systems, weight painting, and control systems for realistic movements
  • Collaborate closely with the animation engineer to implement animations in the engine, creating and managing blueprints and assets (eg. blend spaces, aim offsets, pose drivers, etc)
  • Gather feedback from animators, making necessary adjustments and improvements to rigs for optimal performance
  • Work independently and proactively, managing tasks and deadlines with minimal supervision


REQUIREMENT SUMMARY

Min:3.0Max:8.0 year(s)

Animation

Web / Graphic Design / Visualiser

Animation

Graduate

Proficient

1

Remote, Canada