Technical Architect

at  peoplecanfly

Warszawa, mazowieckie, Poland -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate02 Dec, 2024Not Specified06 Sep, 202420 year(s) or aboveGit,Pc Games,Jira,Confluence,Perforce,C++,Project Management SkillsNoNo
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Description:

COMPANY DESCRIPTION

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we’re growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
PCF Framework is a home of coding experts who ensure that the key areas of the Unreal Engine used by PCF are being properly developed across different games and platforms. The team also makes sure that we have less systems to maintain while remaining competitive and is responsible for driving our architecture and R&D initiatives forward.

QUALIFICATIONS

  • 12+ years experience working in console / PC games including prior experience in any leadership capacity.
  • Involved in the full production cycle of at least 2 titles.
  • Extremely strong problem solving and organizational skills.
  • Excellent teamwork, focus on contributing to good working relationships throughout the team.
  • Ability to work effectively with people with different specializations and backgrounds.
  • Excellent primary programming language skills (C++).
  • Proficient with Source Control and Code Review tools (Swarm, Perforce, Git, etc.).
  • Proven project management skills (JIRA, Confluence, etc.).
  • Good Unreal Engine knowledge.

Responsibilities:

Please refer the Job description for details


REQUIREMENT SUMMARY

Min:20.0Max:25.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Information Technology

Graduate

Proficient

1

Warszawa, mazowieckie, Poland