Technical Artist Intern (SideFX Labs/Games)
at SideFX
Toronto, ON, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 21 Dec, 2024 | Not Specified | 24 Sep, 2024 | N/A | Unreal Engine,Houdini,Unity,Vex | No | No |
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Description:
Position Overview
As a Technical Artist Intern (SideFX Labs/Games) your main role is to use, explore and develop tools made to help game developers build rich procedural worlds.
As a Houdini advocate, during your internship you will have the chance to communicate Houdini’s value and features to our games customers.
As an out of the box thinker, you are comfortable exploring new workflows that solve problems. You are an excellent listener who takes the time to understand what requirements need to be met for the assigned project.
Throughout the internship, you will have the opportunity to boost your Houdini skills and potential to strengthen your industry knowledge and exposure.
While SideFX has implemented a hybrid working arrangement, due to the nature of this position, this is an on-site role and you will be required to be on-site at our Toronto office every day.
As part of the Technical Consulting Team, you will also work closely with R&D, Sales, Marketing and Education.
Key Duties and Responsibilities
- Identify, develop, test, document and deploy tools and workflows that solve real production problems for our customers at games studios
- Build demo projects demonstrating Houdini’s world-building capabilities.
- Learn existing tools and workflows in Houdini
- Be a champion of our company and represent SideFX to the larger game community
- Participate as needed in public channels where Houdini tools are discussed.
- Other duties as assigned
Required Skills and Experience
- Fluency in using Houdini for world-building preferably in a games/real-time context
- Experience using Unity or Unreal Engine
- Basic knowledge of VEX
- Must be able to create and present content in Houdini fluently
- Ability to work and operate collaboratively in a small team
- A demonstrated passion for procedural processes and tools, and a drive to share that passion with artists
Responsibilities:
- Identify, develop, test, document and deploy tools and workflows that solve real production problems for our customers at games studios
- Build demo projects demonstrating Houdini’s world-building capabilities.
- Learn existing tools and workflows in Houdini
- Be a champion of our company and represent SideFX to the larger game community
- Participate as needed in public channels where Houdini tools are discussed.
- Other duties as assigne
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Proficient
1
Toronto, ON, Canada