Technical Artist

at  Sperasoft

Warszawa, mazowieckie, Poland -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate07 Nov, 2024Not Specified08 Aug, 2024N/AUnity,Game Engines,Constructive Feedback,TexturingNoNo
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Description:

We are seeking a talented Technical Artist to join our dynamic team and contribute to our exciting AAA+ projects. As a Technical Artist, you will play a pivotal role in bridging the gap between art and technology, ensuring seamless integration and optimization of assets within our production pipeline.
Using your technical expertise, you will work closely with artists and engineers to optimize workflows and streamline asset production. Your ability to find creative solutions and troubleshoot technical issues will contribute to the overall efficiency and quality of our game development process.

REQUIREMENTS

  • 2+ years’ experience as a Technical Artist in game industry
  • Knowledge of mainstream game engines (UE4/5, Unity, etc.)
  • Understanding of modern modelling, sculpting and texturing techniques
  • Scripting knowledge (C#, Python etc.)
  • Shader writing experience
  • Understanding Physically Based Rendering concepts
  • Ability to receive and provide constructive feedback
  • Self-motivation, strong problem-solving skills and team-player attitude

Responsibilities:

  • Set up and adjust assets in the current production pipeline
  • Work in collaboration with both engineers and artists to assist, enhance and streamline asset production
  • Develop tools that will help automate the pipeline
  • Shader development (Material graph/HLSL)
  • Prepare documentation for pipelines, tools and procedures if necessary
  • Help with establishing and/or maintaining project’s graphical budget
  • Communicate with the client on various potential issues that may come up during production cycle


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Other

Illustration

Graduate

Proficient

1

Warszawa, mazowieckie, Poland