Technical Designer in Animation
at Epic Games
London, England, United Kingdom -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 19 Jan, 2025 | Not Specified | 19 Oct, 2024 | N/A | Good communication skills | No | No |
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Description:
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
WHAT WE DO
Push your artistic talent to the limit on a team of world-class environment, character, and concept artists who strive to innovate and inspire.
ABOUT US
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Responsibilities:
WHAT YOU’LL DO
Epic Games is looking for a Technical Designer in Animation (TDiA) to join our team working across various animation systems as part of our collaboration with Disney. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion. You will be a primary point of contact for animation implementation issues and any animation-related technical challenges and will work closely with Animation, Design, and Engineering colleagues to ensure the animation pipeline operates smoothly and efficiently. You will also help identify potential issues and deploy correct solutions, using your technical knowledge to help bridge and facilitate communication between the animation team and other departments.
IN THIS ROLE, YOU WILL
- Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems
- Design and implement animation state machines/behaviors and runtime solutions
- Work closely with the Animation, Design, and Engineering departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges
- Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game
- Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Animation
Web / Graphic Design / Visualiser
Animation
Graduate
Proficient
1
London, United Kingdom