Technical Designer at Sumo Digital Ltd.
, , India -
Full Time


Start Date

Immediate

Expiry Date

08 Sep, 26

Salary

0.0

Posted On

10 Jun, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Technical Design, Scripting, Game Engines, C++, Level Design, Object-Oriented Programming, Prototyping, Technical Documentation, Workflow Optimization, Level Streaming, Gameplay Systems, Communication Skills

Industry

Computer Games

Description
Sumo India are looking for Technical Designers of mid levels to join our growing team of designers focused on building robust and cohesive levels and gameplay experiences for a variety of multi-platform titles, in collaboration with our UK based teams.  As a Technical Designer in the World discipline, you will bridge the gap between Level Design and Engineering. Through application of a strong knowledge of both design theory and technical know-how, you’ll empower other designers to prototype, iterate and implement world and gameplay content efficiently, ensuring that gameplay systems, content, tools and workflows are efficient, scalable, and technically sound.  Essential  * Understanding of Technical Design theory, standards and best practices in the creation of robust systems and gameplay objects, level streaming and scripting, appropriate to seniority. * Demonstrable experience in some form of scripting (visual/text based), or programming languages. * Experience working with industry‑standard game engines and design tools. * Fluency in English with excellent communication and feedback skills, both written and verbal. Desirable  * Professional experience in Game Development, in the field of Technical Design. * Experience collaborating with outsourced or external development teams in multiple time-zones. * A background spanning varying genres such as open world, action-adventure, platforming and/or racing titles. * Familiarity with performance, memory, and technical constraints in world building. * Knowledge or experience of working with object-oriented programming / languages such as C++ * Implement gameplay content, level systems and LD tools, using visual or text-based scripting. * Support Level Designers with technical problem-solving and workflow optimisation. * Translate high-level design intent into technically feasible solutions. * Build prototypes to help validate ideas quickly. * Develop and maintain technical design documentation for level features and content. * Communicate constraints, risks, and trade-offs early and clearly. * Regularly review the work of non-technical designers to ensure workflows are optimal, content is developed systemically, and technical constraints are understood / upheld. * Independently owns level content and prototype features. * Prototypes and iterates with minimal oversight. * Collaborates effectively with engineering to resolve technical challenges. * Writes clear, maintainable scripts and documentation. Sumo India also offers a highly personable benefits package that has something for everyone, no matter where you are in your career.   Financial: Annual bonus, an employee referral scheme, 1st time home buyer bonus, Wedding bonus.    Work-life balance: Hybrid work model, Flexible working, 22 contractual days holiday, 8 festive holidays, 4 statutory holidays, birthday day-off, 4 weeks of paternity leave, Maternity leave as per law, and options to buy or sell up to a week of annual leave*. Health and Wellbeing: Health insurance, life insurance, Mental health service, critical illness cover*, and funded flu vaccines/eye tests. Personal Development: Structured pathways, regular appraisals, annual salary reviews, 5 learning days per annum, access to on demand Sumo Developers Conference learning SDCXtra. Extra Perks: A variety of in-studio perks, regular care packages, studio days out (family welcome), sabbaticals (at 5 years of service), and an annual gaming subscription.
Responsibilities
The Technical Designer bridges the gap between Level Design and Engineering to create robust gameplay experiences and scalable systems. Responsibilities include implementing gameplay content, building prototypes, and optimizing workflows for other designers.
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