Tools and Build Engineer
at Stardock
Plymouth, MI 48170, USA -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 09 Oct, 2024 | Not Specified | 09 Jul, 2024 | 2 year(s) or above | Scripting Languages,Jenkins,Qt,Python,Cmake,Automation Tools,Time Management,Lua,Powershell,Computer Science | No | No |
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Description:
Stardock is currently seeking a Tools / Build Engineer to specialize in automating build machines and developing tools to streamline our game development using Unreal 5 and other proprietary tools. The ideal candidate isn’t just satisfied that tools merely “work”, but that the tool creates a streamlined experience for its user. This is a salaried, full-time position reporting to our Plymouth, Michigan studio.
EDUCATION AND/OR EXPERIENCE DESIRED:
- Bachelor’s Degree in Computer Science, Software Engineering, or a related field required.
- 2+ years of C++ experience. Knowledge of Qt, C#, LUA, and XML/XSD are a plus.
- Familiarity with scripting languages such as Python and PowerShell.
- Experience or familiarity with Jenkins, Atlassian Bamboo, CI/CD pipelines, and build automation tools.
- Prior experience with CMake and Unreal Build Tool is preferred.
- Must be able to handle multiple tasks simultaneously and balance priorities with good time management.
- Exceptional problem-solving skills and the ability to adapt quickly to new challenges in a fast-paced environment.
Responsibilities:
- Design and implement automation systems for our build machines to enhance development efficiency using Unreal Engine 5.
- Develop and maintain tools for tasks such as reformatting images, optimizing workflows, automating routine processes, and integrating with digital content creation (DCC) tools and workflows.
- Utilize Python and PowerShell scripting to create and manage automation scripts that support continuous integration and continuous deployment (CI/CD).
- Work with Jenkins, Atlassian Bamboo, and similar tools to manage build pipelines, ensuring reliable and efficient game builds.
- Integrate and configure tools such as CMake and Unreal Build Tool to streamline development processes.
- Work with artists, designers and programmers to create tools/pipelines and workflows and determine areas for improvements (speed and to increase tool capabilities).
- Document all procedures and tools developed, ensuring clear understanding and usability for all team members.
- Work with producers to accurately schedule and coordinate cross-team to deliver polished, fully comprehensive experiences.
REQUIREMENT SUMMARY
Min:2.0Max:7.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Computer science software engineering or a related field required
Proficient
1
Plymouth, MI 48170, USA