Tools Programmer - Editor Workflow Systems
at Epic Games
Montréal, QC, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 24 Jan, 2025 | Not Specified | 25 Oct, 2024 | N/A | Good communication skills | No | No |
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Description:
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
WHAT WE DO
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.
ABOUT US
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Responsibilities:
WHAT YOU’LL DO
We’re looking for a Tools Programmer to work on the development of the Unreal Engine Editor, who enjoys building front-end workflows that make Unreal Editor great for all users, from designers to programmers. From editor systems like asset editors, tab manager, gizmos, to managing keybinds, we have a wide problem space for you to jump into and make an impact for millions of users.
IN THIS ROLE, YOU WILL
- Design, implement, and improve content creation tools and Editor APIs, such as tab managers, docking stacks, and keybind systems
- Analyze and fix problems in the Unreal Editor to improve the codebase
- Work with stakeholders in all disciplines (i.e. programmers, artists, and designers) to identify areas for improvements, gather feedback, and design solutions for users’ needs in the Unreal Editor
- Support external customers by answering their technical requests and questions
- Work collaboratively across many of Epics’ internal teams to improve the user experience and workflows within Unreal Editor.
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Proficient
1
Montréal, QC, Canada