Unreal FX Technical Artist

at  The Third Floor

Vancouver, BC, Canada -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate30 Dec, 2024Not Specified04 Oct, 2024N/APerforce,UnrealNoNo
Add to Wishlist Apply All Jobs
Required Visa Status:
CitizenGC
US CitizenStudent Visa
H1BCPT
OPTH4 Spouse of H1B
GC Green Card
Employment Type:
Full TimePart Time
PermanentIndependent - 1099
Contract – W2C2H Independent
C2H W2Contract – Corp 2 Corp
Contract to Hire – Corp 2 Corp

Description:

THE THIRD FLOOR is the world’s leading visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. The Third Floor is a fun, creative company founded by artists, for artists. We work on extremely high-profile projects, while maintaining a small studio culture. The company has won multiple Emmy and VES awards for its work. Recent projects include Avatar: The Way of Water, House of the Dragon, Percy Jackson and the Olympians, Guardians of the Galaxy 3, For All Mankind, Masters of the Air, and many more.
The Third Floor is looking for an Unreal FX Technical Artist to join our Finals Animation team using Unreal Game Engine. The ideal candidate will come with a good amount of experience in UE. They will work within our Tech Render team to provide IO and QC support for our Finals FX department.

ESSENTIAL SKILLS:

  • Experienced with Unreal
  • Solid understanding of Unreal’s Niagara FX system
  • Familiarity with UE Materials and Material based FX
  • Familiarity with Movie Render Queue, particularly rendering AOVs for Nuke Compositing
  • Experience using third partyUnreal tools

DESIRABLE SKILLS AND EXPERIENCE:

  • Experience with Source Control (Perforce preferred)
  • Experience with Blueprints, particularly editor utility widgets

Responsibilities:

  • Ingest and Look Dev realtime VFX assets in Shots
  • Integrate 2D FX/emitters and possess a
  • Support the FX, Lighting and Comp departments with scene setup
  • Validate scene contents to ensure shot quality between department handoffs


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Other

Illustration

Graduate

Proficient

1

Vancouver, BC, Canada