Virtual Reality Content Developer
at Jendamark
Port Elizabeth, Eastern Cape, South Africa -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 21 Jan, 2025 | Not Specified | 22 Oct, 2024 | N/A | Technical Proficiency,Blender,Software Development,3D Modeling,Python,Sdks,Storytelling,Maya,Jira,Sql Server,Slack,Unity,Collaboration,Deliverables,3Ds Max,Scripting,Timelines,Platforms,Game Design,Optimization,Languages,Design | No | No |
Required Visa Status:
Citizen | GC |
US Citizen | Student Visa |
H1B | CPT |
OPT | H4 Spouse of H1B |
GC Green Card |
Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
Contract – W2 | C2H Independent |
C2H W2 | Contract – Corp 2 Corp |
Contract to Hire – Corp 2 Corp |
Description:
BASIC REQUIREMENTS:
- Formal Tertiary education:
- Grade 12
- Information Technology Degree / National Diploma Software Development
- Languages:
- English – Read, write and speak (required)
- Afrikaans – Read, write and speak (optional)
- Drivers Licence: Code 8- (required)
EXPERIENCE:
- C#
- Object orientated programming skills and principles
- Unity Development (Beneficial)
- Game Design (Beneficial)
- 3D Modelling & Asset Design (Beneficial)
- Game Animation (Beneficial)
- VR Dev. (Beneficial)
- MS SQL Server (Beneficial)
- T-SQL (Beneficial)
- Imagine Cup Entries (Beneficial)
- Video editing experience (Beneficial)
- Software development project management tools experience e.g.:
- Jira
- Click-Up
- Notion
- Slack
SKILLS AND COMPETENCIES:
- 3D Modeling and Animation: Proficiency in tools like Blender, Maya, or 3ds Max
- Game Engine Expertise: Experience with Unity for VR development
- Programming and Scripting: Knowledge of C#, C++, or Python for interactive VR experiences
- VR Tools and Platforms: Familiarity with VR hardware and SDKs (e.g., Oculus, OpenXR).
- UI/UX Design: Ability to create intuitive, immersive user interfaces and experiences.
- Optimization and Performance: Skills in optimizing assets for smooth VR performance
- Creative Storytelling and Design: Strong sense of narrative and visual aesthetics
- Collaboration and Communication: Effective teamwork and clear communication with multidisciplinary teams
- Project Management: Ability to manage timelines, resources, and deliverables.
Responsibilities:
MAIN TASKS AND RESPONSIBILITIES:
- Documentation relating to VR content
- Testing and Troubleshooting
- Demo VR to potential customers
- To take technical ownership over projects assigned to him in order to deliver project solutions on time and budget
- To be involved at all stages of the development life cycle: initial analysis, implementation, integration, testing, debugging and support
- Write detailed specs for their work and break it down into milestones to help manage the project effectively
- Provide realistic time estimates for how long tasks will take to help us stay on track and meet deadlines
- Management of development subtask milestones and progress updating thereof on a daily basis. It’s super important that the content creator accurately records their hours. This will help us stay on top of invoicing and make sure we’re capturing all the time spent on the project
- Customer training responsibilities
- 360 Video Content Creation:
- Assist videographer team in coordinating 360 video shoots
- Editing 360 video content
- 360 video training simulation content creating in Unity
- Backup System & Verification: Ensure that there’s a system in place that automatically backs up their work.
- Setting up and maintaining the right backup system.
- Periodically reviewing the system to ensure its up-to-date with the latest tools and technologies
- Double-checking that their work is actually being backed up in the system regularly to avoid any issues
- Identify opportunities for innovation and improvement in sales processes and strategies
- Travelling to other locations to implement systems, which will include setting up the systems, databases/servers, training the users on the system, maintain support and control of the system in ensuring that all users are using the system correctly
- Portray a positive image of Jendamark Automation while being detail-orientated, customer-focused and results-driven. This dedication may require working overtime to meet deadlines.
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - System Programming
Software Engineering
Diploma
Information Technology, Technology
Proficient
1
Port Elizabeth, Eastern Cape, South Africa