Weapons Modeler
at Ubisoft
Sherbrooke, QC, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 30 Oct, 2024 | Not Specified | 31 Jul, 2024 | 1 year(s) or above | Good communication skills | No | No |
Required Visa Status:
Citizen | GC |
US Citizen | Student Visa |
H1B | CPT |
OPT | H4 Spouse of H1B |
GC Green Card |
Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
Contract – W2 | C2H Independent |
C2H W2 | Contract – Corp 2 Corp |
Contract to Hire – Corp 2 Corp |
Description:
Job Description
As a Weapons Modeler at Ubi MTL, you will create weapons for players to interact and connect with.
To you, creating new blend shapes, good edge flow, and optimized meshes are opportunities to push your skills. Always eager to improve, you’re constantly on the lookout for feedback to refine your art and build the best foundation for characters to be brought to life.
ABOUT UBISOFT SHERBROOKE
Ubisoft Sherbrooke is a multidisciplinary team of passionate people. Joining us means being part of a close-knit and welcoming family. It also means working in a human-sized studio where flexibility and interaction are the order of the day. We care about our people and our way of doing things.
Between the magnificent nature that surrounds the studio and the trendy and invigorating life of the Estrie region, there’s no need to compromise: family life, the outdoors, restaurants, outings with friends… joining Ubisoft Sherbrooke also means discovering an urban-casual lifestyle!
We’re looking for committed creators and forward-looking talents who want to take on challenges as a team.
Interested? We’re waiting for you!
Responsibilities:
- Collaborate with the art and narrative teams to understand the game’s creative and artistic visions.
- Develop and polish your weapons throughout the 3D pipeline (modeling, sculpting, texturing, retopologizing, UV unwrapping, etc.).
- Find balance between artistic aspects and technical constraints to achieve aesthetic quality and technical functionality.
- Partner with riggers and animators to make weapons move believably.
- Adapt your work based on feedback from play testers and interdependent teams.
Qualifications
REQUIREMENT SUMMARY
Min:1.0Max:3.0 year(s)
Information Technology/IT
IT Software - Other
Software Engineering
Diploma
Proficient
1
Sherbrooke, QC, Canada