3D Rigger - Maya

at  Supaglu

Australia, , Australia -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate16 Jul, 2024Not Specified17 Apr, 2024N/AGaming Industry,Technical Proficiency,Integration,Scripting Languages,Kinematics,Python,Anatomy,Biomechanics,Unreal Engine,Software,BlenderNoNo
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Description:

11 APR 2024

  • Fully remote opportunity for Maya based Rigger
  • AAA Studio - great new IP
  • Dynamic, creative team
    Our client is a dynamic growing, AAA studio based in Australia. They’re working on new, exciting IP which is yet to be released.
    This full-time position requires a deep understanding of rigging techniques, proficiency in industry-standard tools and software, and the ability to work collaboratively in a fast-paced environment.

KEY QUALIFICATIONS, SKILLS AND EXPERIENCE

  • A portfolio demonstrating previous rigging work and technical proficiency in character rigging techniques.
  • Proven experience as a Rigger or similar role in the gaming industry.
  • Proficiency in industry-standard rigging tools and software, such as Autodesk Maya, Blender, or equivalent.
  • Familiarity with Unreal Engine for integration of rigs and understanding of real-time animation constraints.
  • Strong understanding of anatomy, kinematics, and biomechanics.
  • Excellent problem-solving skills and attention to detail.
  • Ability to work collaboratively in a team environment and communicate effectively with cross-functional teams.
  • Experience with scripting languages such as Python or Mel scripting is a plus.

Responsibilities:

  • Collaborate with animators, artists, and designers to understand the requirements for movement and animation across the game.
  • Create and implement rigs that facilitate realistic and expressive animation.
  • Build and maintain skeletons, controls, and deformation systems.
  • Ensure proper articulation, skinning and weighting of models to achieve realistic deformations during animation.
  • Work closely with the animation team to troubleshoot and resolve rigging issues.
  • Develop tools and scripts to streamline the rigging process and improve efficiency.
  • Collaborate with technical artists and programmers to integrate rigs into the game engine.
  • Test and iterate on rigs to achieve optimal performance and visual quality.
  • Provide support and guidance to animators on rig functionality and usage.
  • Stay updated on industry trends and advancements in character rigging techniques.
  • Document rigging processes and create guidelines for the animation team.
  • Collaborate with other departments to meet project milestones and deadlines.
  • Develop and maintain the rigging pipeline for efficient character rigging processes.
  • Contribute to the improvement of the overall animation pipeline.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Animation

Web / Graphic Design / Visualiser

Animation

Graduate

Proficient

1

Australia, Australia