3D Rigger - Maya
at Supaglu
Australia, , Australia -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 16 Jul, 2024 | Not Specified | 17 Apr, 2024 | N/A | Gaming Industry,Technical Proficiency,Integration,Scripting Languages,Kinematics,Python,Anatomy,Biomechanics,Unreal Engine,Software,Blender | No | No |
Required Visa Status:
Citizen | GC |
US Citizen | Student Visa |
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OPT | H4 Spouse of H1B |
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Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
Contract – W2 | C2H Independent |
C2H W2 | Contract – Corp 2 Corp |
Contract to Hire – Corp 2 Corp |
Description:
11 APR 2024
- Fully remote opportunity for Maya based Rigger
- AAA Studio - great new IP
- Dynamic, creative team
Our client is a dynamic growing, AAA studio based in Australia. They’re working on new, exciting IP which is yet to be released.
This full-time position requires a deep understanding of rigging techniques, proficiency in industry-standard tools and software, and the ability to work collaboratively in a fast-paced environment.
KEY QUALIFICATIONS, SKILLS AND EXPERIENCE
- A portfolio demonstrating previous rigging work and technical proficiency in character rigging techniques.
- Proven experience as a Rigger or similar role in the gaming industry.
- Proficiency in industry-standard rigging tools and software, such as Autodesk Maya, Blender, or equivalent.
- Familiarity with Unreal Engine for integration of rigs and understanding of real-time animation constraints.
- Strong understanding of anatomy, kinematics, and biomechanics.
- Excellent problem-solving skills and attention to detail.
- Ability to work collaboratively in a team environment and communicate effectively with cross-functional teams.
- Experience with scripting languages such as Python or Mel scripting is a plus.
Responsibilities:
- Collaborate with animators, artists, and designers to understand the requirements for movement and animation across the game.
- Create and implement rigs that facilitate realistic and expressive animation.
- Build and maintain skeletons, controls, and deformation systems.
- Ensure proper articulation, skinning and weighting of models to achieve realistic deformations during animation.
- Work closely with the animation team to troubleshoot and resolve rigging issues.
- Develop tools and scripts to streamline the rigging process and improve efficiency.
- Collaborate with technical artists and programmers to integrate rigs into the game engine.
- Test and iterate on rigs to achieve optimal performance and visual quality.
- Provide support and guidance to animators on rig functionality and usage.
- Stay updated on industry trends and advancements in character rigging techniques.
- Document rigging processes and create guidelines for the animation team.
- Collaborate with other departments to meet project milestones and deadlines.
- Develop and maintain the rigging pipeline for efficient character rigging processes.
- Contribute to the improvement of the overall animation pipeline.
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Animation
Web / Graphic Design / Visualiser
Animation
Graduate
Proficient
1
Australia, Australia