Build & Release Engineer
at Gameloft
Brisbane QLD 4000, Queensland, Australia -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 28 Jul, 2024 | Not Specified | 01 May, 2024 | N/A | Game Development,C++,Git,Unreal,Game Engines,Python,Jenkins,Release Engineering,Perforce,Scripting | No | No |
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Description:
Company Description
Gameloft Brisbane, part of the global Gameloft family, opened in 2014 and since then has released Zombie Anarchy, Ballistic Baseball, My Little Pony: Mane Merge, and multi-award-winning The Oregon Trail™. In 2022, Gameloft Brisbane was announced as the winner of the coveted ‘Studio of the Year’ at the Australian Game Developer Awards (AGDAs).
We believe the keys to success are a great studio culture and finding a balance in everything we do, whether it’s working with great people on exciting projects or enjoying the incredible lifestyle of Queensland Australia.
We’re setting our sights on an exciting new direction in game development, embracing the challenges and opportunities of cross-platform innovation. As pioneers in leading Brisbane’s game development landscape, we’re dedicated to crafting immersive experiences that transcend traditional boundaries and engage players across diverse platforms. As we venture into this exciting phase, we’re also expanding our talented team to bring to life a range of unannounced projects.
Job Description
As a Build and Release Engineer at Gameloft, you’ll streamline build pipelines and DevOps practices for game development. This includes standardizing pipelines, optimizing tools for performance and cost efficiency, and integrating technologies like Jenkins, Kubernetes, and Unreal Engine builds.
QUALIFICATIONS
- Minimum 5 years in game development, focusing on build and release engineering.
- Proficiency in C++, C# and Python, with experience in scripting for build pipelines.
- Deep understanding of Git and Perforce, including pros and cons.
- Hands-on experience with Jenkins, GitLab CI/CD, or similar tools.
- Proven track record in designing and optimising build pipelines for major game engines like Unreal, covering code and data pipelines.
Responsibilities:
- Leading build pipelines and DevOps for games, enforcing standards and best practices.
- Managing game-related packages and artefacts centrally for efficient distribution.
- Enhancing game development tools and pipelines for better performance and cost-effectiveness.
- Maintaining accurate and accessible documentation for version control systems like Git and Perforce.
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Proficient
1
Brisbane QLD 4000, Australia