Character Artist

at  Raw Power Games

1711 København, Region Hovedstaden, Denmark -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate18 Aug, 2024Not Specified19 May, 20243 year(s) or aboveCommunication Skills,Substance Painter,Marvelous Designer,Modeling,Characters,Maya,ZbrushNoNo
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Description:

Raw Power Games is a games developer dedicated to creating amazing games while fostering a remarkable work culture for our team. At Raw Power Games, we encourage experimentation and recognize the value of learning and growth. We are located in Copenhagen, but with flexible work hours and remote options, we prioritize task completion over specific time or location. We believe that an inclusive and inspiring work environment brings out the best in our talented individuals, resulting in exceptional games.
The company is fully funded to develop and release the first game in early 2026 with an expected size of 60-70 employees - the majority being industry veterans.

We strive to be the best workplace in the games industry, by offering…

  • Competitive salaries
  • Supplemental pension contributions
  • Generous revenue share and long-term equity programs
  • 30 days of annual vacation
  • Flexible work hours
  • Remote work supported (if the timezone is plus/minus 1/2hrs from Copenhagen)
  • Low hierarchy, your respectful feedback is welcome
  • Great focus on work/life balance
  • Bleeding edge tech stack
  • Skilled co-workers that are driven by a passion to create

DESIRABLE SKILLS AND KNOWLEDGE

  • At least 3 years of relevant work experience
  • Proven expertise in character sculpting, modeling, PBR texturing, and material authoring, with a strong portfolio showcasing a range of characters
  • Ability to be receptive to feedback from art director and project art leads
  • Proficient with industry-standard packages such as 3dsmax or Maya, Substance Painter, Zbrush, and Marvelous Designer
  • Solid understanding of character topology, and the ability to make well-optimized and animation-friendly meshes
  • Strong understanding of the artistic fundamentals that serve as the pillars of visually appealing characters
  • Experience working with technical art budgets
  • Proactive mentality
  • Excellent organizational and communication skills
  • Ability to work autonomously and with little supervision

Responsibilities:

  • Create new assets while following technical and artistic direction to ensure the end product is of high quality and shippable
  • Help establish pipelines to achieve next-gen fidelity characters and boost efficiency in production
  • Help with technical setup of materials, pipelines, and workflows
  • Update existing assets for new platforms and technology
  • Fix graphical bugs and also help with the optimization of assets
  • Mentor other artists and give feedback
  • Conduct peer reviews of assets to offload lead artist and art director


REQUIREMENT SUMMARY

Min:3.0Max:8.0 year(s)

Animation

Web / Graphic Design / Visualiser

Illustration, Animation

Graduate

Proficient

1

1711 København, Denmark