Combat Designer - Strategic Shooter

at  Rebellion

Runcorn, England, United Kingdom -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate08 Aug, 2024Not Specified09 May, 2024N/AGame Design Documents,Ballistics,Communication SkillsNoNo
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Description:

WE WANT YOU TO #JOINTHEREBELLION!

For 30 years we’ve been creating incredible video games at our multiple studios, but Rebellion is more than just games. We have our own film and mo-cap studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.
We operate across multiple UK locations, with studios based in Oxford, Warwick, Liverpool, and Wakefield. Work-life balance is important to us, and we want everyone at Rebellion to work in the way that works best for them. So, if you are based in the UK, we are always open to discussing how we can support flexible/hybrid working options.
We are on the lookout for a Combat Designer, with a background in weapons and combat, to join our passionate team to help develop an unannounced co-op strategy shooter game, at a company with a history of making exciting 3rd person shooters!
The Rebellion Design team creates and maintains games from concept to release. They work closely with the other specialist teams to implement fun and immersive gameplay utilising the game mechanics.
As a Combat Designer you will work on a brand-new project currently in development! You will create designs and collaborate with other disciplines to create prototypes for gameplay features based on the creative vision of the project.
You will contribute to the game’s vision by overseeing all combat related tasks, and making sure all the gameplay elements align with the weapons. You will also get hands-on with the game setup. This includes implementing and maintaining large data sets, as well as producing in-game content using visual scripting.

Responsibilities:

  • Strive to achieve the vision and goals set out for combat and weapon elements in the game.
  • Collaborate with multiple people across different departments to ensure a unified approach to combat.
  • Proactively ensure the combat design serves the audience of the game.
  • Help influence the trajectory of systems and tools required to ensure combat is of the highest quality possible.
  • Collaborate with game designers to integrate combat mechanics seamlessly into the overall gameplay and narrative.
  • Fine-tune combat mechanics to achieve a perfect balance between challenge and accessibility.

REQUIREMENTS

  • Knowledgeable about creating game design documents and prototype specifications.
  • Professional experience as a Weapons/Combat/Game Designer at a similarly senior level.
  • In-depth knowledge of various combat systems, genres, and industry trends.
  • Good knowledge of production pipelines.
  • Strong understanding of player psychology and the ability to create rewarding and satisfying gameplay experiences.
  • Professional experience in multiplayer games would be advantageous.
  • Excellent communication skills.
  • A good knowledge of weapons, ballistics and warfare technology would also be preferred, but not essential.

Responsibilities:

  • Strive to achieve the vision and goals set out for combat and weapon elements in the game.
  • Collaborate with multiple people across different departments to ensure a unified approach to combat.
  • Proactively ensure the combat design serves the audience of the game.
  • Help influence the trajectory of systems and tools required to ensure combat is of the highest quality possible.
  • Collaborate with game designers to integrate combat mechanics seamlessly into the overall gameplay and narrative.
  • Fine-tune combat mechanics to achieve a perfect balance between challenge and accessibility


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

Web / Graphic Design / Visualiser

Supply Chain Management

Graduate

Proficient

1

Runcorn, United Kingdom