Game DevTech Engineer

at  Intel

Arizona, Arizona, USA -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate29 May, 2024USD 185123 Annual01 Mar, 20244 year(s) or aboveVtune,Shaders,Unity,Computer Science,Metal,It,C++,Addition,Unreal Engine,Optimization,VectorizationNoNo
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Description:

QUALIFICATIONS

You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.

MINIMUM QUALIFICATIONS:

Bachelors Degree in Computer Science, Software Engineering, or related STEM degree plus 4+ years industry experience in:

  • C/C++ programming
  • Performance profiling and optimization on the GPU and/or CPU
  • DirectX 12, Vulkan, and/or Metal
  • Writing and/or optimizing shaders or graphics techniques

And 3 plus years of experience working as a game developer, graphics programmer, or closely related position.

PREFERRED QUALIFICATIONS:

  • Familiarity with modern processor architecture, including CPU, GPU, memory sub-system and other components
  • Microsoft Windows architecture and how it can impact performance
  • Multi-threading experience
  • Experience using Unity or Unreal Engine
  • Experience with ISPC
  • SIMD assembly, vectorization, and optimization
  • Direct customer interaction experience
  • Familiarity with Intel tools such as (GPA) Graphics Performance Analyzer or VTune
  • Experience using graphics tools such as Renderdoc or PIX

Responsibilities:

Please refer the Job description for details


REQUIREMENT SUMMARY

Min:4.0Max:9.0 year(s)

Information Technology/IT

IT Software - System Programming

Software Engineering

Graduate

Computer science software engineering or related stem degree plus 4 years industry experience in

Proficient

1

Arizona, USA