Gameplay Engineer - xDefiant

at  Ubisoft

Sydney, New South Wales, Australia -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate17 Aug, 2024Not Specified18 May, 2024N/AGood communication skillsNoNo
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Description:

Company Description
Ubisoft is composed of over 20,000 talented people located in 55+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house game company in the industry.
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin’s Creed®, Tom Clancy’s Rainbow Six Siege®, Tom Clancy’s The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
Job Description
You will work in a multi-disciplinary team collaborating closely with Game Designers, Technical Artists, and Animators to create new fun and engaging game mechanics.

Responsibilities:

  • Analyze feature requests for viability, design completeness and risks
  • Participate in the architecture, design and implementation of the gameplay code following the Game Design intentions
  • Work within the constraints of the existing game engine to meet performance and quality benchmarks
  • Maintain and extend documentation of gameplay features and systems
  • Ensure that your code meets the team’s coding standards to deliver high quality and maintainable code
  • Work with all disciplines (designers, artists, animators programmers,…) to implement the vision of the game
    Qualifications


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Proficient

1

Sydney NSW, Australia