MOBILE RENDERING ENGINEER (F/M/D)

at  HandyGames

Giebelstadt, Bayern, Germany -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate30 Jul, 2024Not Specified05 May, 2024N/AGood communication skillsNoNo
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Description:

HandyGames™ operates as an international indie game and premium mobile game publisher and developer.
Are you looking for a challenging job in an attractive work environment in the gaming industry? Want to use your problem-solving skills and analytical-logical talent to make PC and console gaming accessible to an even larger group of people around the world? Then contribute to the success story of HandyGames™ and take the opportunity to work for one of Germany’s top game developers and publishers! We are looking for a Mobile Rendering Engineer (f/m/d) for our headquarters in Giebelstadt/Germany.
Please do not send packaged files (ZIP/RAR/etc.), Word/Excel documents (doc, docx, xlsx) or links. We will ONLY accept PDF files. Thank you.

JOB DESCRIPTION

We are now looking for a Mobile Rendering Engineer (f/m/d) with technical know-how for our growing portfolio of high-quality mobile games. Work closely with our art, design, and programming teams to take mobile gaming to the next level. Within the game project, you will mainly work with the following programs:
Unity
Unreal Engine
Custom engines

Responsibilities:

Analyze and optimize PC and console games for mobile platforms
Optimize shaders, textures, render passes, and rendering features to improve the quality and performance of game assets
Evaluate potential projects for technical feasibility
Create and enhance tools for benchmarking, analysis, and optimization


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Mobile

Software Engineering

Graduate

Proficient

1

Giebelstadt, Germany