Model/Texture Artist
at Framestore
Melbourne VIC 3004, Victoria, Australia -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 05 Sep, 2024 | USD 85000 Annual | 06 Jun, 2024 | 2 year(s) or above | Production Experience,Anatomy,Mari,Substance Painter,Communication Skills,Mudbox,Maya,Zbrush,Photoshop | No | No |
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US Citizen | Student Visa |
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Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
Contract – W2 | C2H Independent |
C2H W2 | Contract – Corp 2 Corp |
Contract to Hire – Corp 2 Corp |
Description:
Framestore’s Melbourne studio has an opportunity for a mid level artist to work on Modelling and Texturing assets.
Salary $80,000 - $85,000 AUD
Modellers are responsible for the production of highly accurate and efficient CG models for use in high-end visual effects films. Modellers will work from reference which may include photographs, scan data, blueprints and/or concept designs. Modellers work closely with Texture Artists in order to produce models and UVs that meet the specific requirements of a VFX pipeline.
Texture Artists are responsible for the creation of a diverse range of texture maps required for computer-generated creatures and hard surface models used in production. Texture artists work closely with modellers, look-development and environment artists to create photo-real assets for high-end visual effects projects.
ESSENTIAL SKILLS:
- Degree Qualification or at least 5 years work experience to substitute
- Additional 2+ years work experience and full duties
- A good working knowledge of Maya
- Extensive knowledge and production experience of Mari, Substance Painter and Designer and Photoshop
- Creative, resourceful and with strong spatial awareness
- Very strong polygonal subdivision modelling skills
- Efficient with layout of UVs and awareness of texture requirements
- Able to interpret and follow reference material to create clean, highly detailed and accurate models
- Strong interpersonal and communication skills
- Able to organise own workflow in a meticulous manner
- Able to work well within a team
- Creative conceptual sculpting
- Knowledge of anatomy
- Experience with Mudbox and/or zBrush
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us
Responsibilities:
- Creating models as briefed and/or in line with reference materials
- Produce high quality texture maps for assets at their skill level.
- Understanding and following outlined naming conventions
- Presenting models for progress review to Leads, Supervisors and clients
- Ensuring consistency of UV mapping
- Communicating with other departments and production in order to ensure that the model meets relevant requirements
- Making changes or updates to models as required
- Ongoing communication with Production and Leads regarding schedules and deadlines
- Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
REQUIREMENT SUMMARY
Min:2.0Max:5.0 year(s)
Information Technology/IT
IT Software - Other
Illustration
Graduate
Proficient
1
Melbourne VIC 3004, Australia