Modeler
at Disney
Sydney, New South Wales, Australia -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 30 Aug, 2024 | Not Specified | 30 May, 2024 | N/A | Zbrush,Maya,Proprietary Software,Modo,Management Skills,Mari,Mudbox,Communication Skills | No | No |
Required Visa Status:
Citizen | GC |
US Citizen | Student Visa |
H1B | CPT |
OPT | H4 Spouse of H1B |
GC Green Card |
Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
Contract – W2 | C2H Independent |
C2H W2 | Contract – Corp 2 Corp |
Contract to Hire – Corp 2 Corp |
Description:
JOB SUMMARY:
As we grow ILM Sydney, we are seeking Modelers to join our team of artists and be a part of this exciting opportunity.
Modelers are responsible for building a variety of creature and/or hard surface models to be used by other disciplines along the pipeline under the direction and guidance of their supervisors.
TO BE A CONTRIBUTING MEMBER OF THIS TEAM, YOU WILL HAVE A MIX OF THESE SKILLS:
- Demonstrated ability to model a variety of complex 3D objects
- Sound familiarity with shape deformation tools
- Communicates well with other production artists and production management
- Accurately bid and schedule model builds
- Ability to lead and mentor junior modelers
- Ability to adapt to and develop new techniques
- Sets a high standard for all modelers
- Excellent time management skills
- Demonstrates ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to build complex models.
- Demonstrates good listening and communication skills by openly receiving direction and criticism about how to best approach what needs to be done. Immediately implements the requested changes and is conscientious about raising flags right away if a solution is not quickly found or if there are any delays. Also, keeps Supervisors and Production in the loop and are up-to-date at all times on the status of one’s assignment at all times.
- Demonstrates excellent presentation/communication skills in dailies/model review by clearly and briefly outlining what has been accomplished and what should be addressed next.
- Demonstrates an excellent eye toward anticipating potential problems and knowing what could look could be improved and what is good enough.
- Demonstrates the ability to prioritize tasks extremely well, providing everyone with accurate time estimates on assignment completion.
- Proficient at learning proprietary software
- Expert in Maya and Zbrush
PREFERRED SKILLS / COMPETENCIES
- Modo, Mudbox, Mari, Photoshop also a plus
JoinILM
At Lucasfilm/ILM we believe that diversity, inclusion and belonging are integral to our company. We are at our best when our people at all levels reflect the vast life experiences of our audiences, and we thrive when ideas and decisions from all are valued and represented. If you are passionate about the role, but don’t fit every criteria of the posting, we encourage you to still apply. We want to hear your story.
Responsibilities:
- Build complex organic and hard surfaced models, including creatures, vehicles, mechanical suits, props and sets, with minimal supervision and art direction
- The modeler must incorporate technical expertise, artistic ability, and a basic understanding of animation and anatomy
- Work with the team (Technical Directors, Supervisors and Animators) to determine the “look” for an object.
- Work with production management to ensure they hit deadlines and deliveries.
- Build the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process.
- Perform other tasks related to the creation of computer-generated animation.
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
Software Engineering
Graduate
Proficient
1
Sydney NSW, Australia