Principal Environment Artist - Unannounced Game
at Blizzard Entertainment
Irvine, CA 92618, USA -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 08 Jul, 2024 | USD 216000 Annual | 08 Apr, 2024 | 10 year(s) or above | Compassion,Mental Health,Disability Insurance,Balance,Technology,Legal Service,Color Theory,Cinema,Photography,Leadership,Integration,Environment Art,Game Engine | No | No |
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Description:
YOUR MISSION
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Principal Environment Artist to help us craft Blizzard’s next great game. As a key member of the development team, you will be responsible for delivering high-quality environmental artwork through artistic and technical expertise. You understand how to effectively build, integrate, and optimize a variety of Environment asset types as well as how to support the gameplay experience. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.
This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA.
EXPERIENCE
- 10+ years of experience in AAA environment art.
- Confirmed experience, having shipped multiple major titles in a relevant role.
KNOWLEDGE & SKILLS
- Experience working with a AAA game engine with a deep understanding of implementation and integration into the pipeline.
- Comprehensive understanding of all aspects of environment art creation including significant proficiency in industry-standard 3D workflows.
- A portfolio with examples and detailed breakdowns, showcasing your practical work.
- Strong understanding of authoring PBR content.
- Experience developing pipelines and collaborating to develop technology.
EXPERIENCE
- Experience working through early development R&D phases of a project is a plus.
- Leadership or management experience is useful but not required.
KNOWLEDGE & SKILLS
- Solid understanding of game art creation outside of environment art (e.g. lighting, VFX, characters, animation, rendering).
- An interest in photography and cinema.
- Experience creating and handling photogrammetry data.
- Expertise in 3D composition, form, balance, and color theory.
Responsibilities:
- Working closely with the Art Director, you will collaborate with designers, artists, code, materials, VFX and lighting departments, to define and deliver game environments to a world-class standard.
- Use your expertise in environmental art creation to guide our working practices from iterative prototyping to final best-in-class execution.
- Create artifacts (content creation briefs, presentations) to guide the work of internal and external artists.
- Directly contribute to the practical work of taking environments from concept to completion.
- Remain current on industry trends including advancement in commercial game engines and workflow efficiencies.
- Own and drive the most creatively challenging artwork, demonstrating the high bar for your department.
- Proactively identify risks and propose solutions within the area of environmental art creation
REQUIREMENT SUMMARY
Min:10.0Max:15.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Proficient
1
Irvine, CA 92618, USA