Principal Environment Artist - Unannounced Game

at  Blizzard Entertainment

Irvine, CA 92618, USA -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate08 Jul, 2024USD 216000 Annual08 Apr, 202410 year(s) or aboveCompassion,Mental Health,Disability Insurance,Balance,Technology,Legal Service,Color Theory,Cinema,Photography,Leadership,Integration,Environment Art,Game EngineNoNo
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Description:

YOUR MISSION

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Principal Environment Artist to help us craft Blizzard’s next great game. As a key member of the development team, you will be responsible for delivering high-quality environmental artwork through artistic and technical expertise. You understand how to effectively build, integrate, and optimize a variety of Environment asset types as well as how to support the gameplay experience. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.
This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA.

EXPERIENCE

  • 10+ years of experience in AAA environment art.
  • Confirmed experience, having shipped multiple major titles in a relevant role.

KNOWLEDGE & SKILLS

  • Experience working with a AAA game engine with a deep understanding of implementation and integration into the pipeline.
  • Comprehensive understanding of all aspects of environment art creation including significant proficiency in industry-standard 3D workflows.
  • A portfolio with examples and detailed breakdowns, showcasing your practical work.
  • Strong understanding of authoring PBR content.
  • Experience developing pipelines and collaborating to develop technology.

EXPERIENCE

  • Experience working through early development R&D phases of a project is a plus.
  • Leadership or management experience is useful but not required.

KNOWLEDGE & SKILLS

  • Solid understanding of game art creation outside of environment art (e.g. lighting, VFX, characters, animation, rendering).
  • An interest in photography and cinema.
  • Experience creating and handling photogrammetry data.
  • Expertise in 3D composition, form, balance, and color theory.

Responsibilities:

  • Working closely with the Art Director, you will collaborate with designers, artists, code, materials, VFX and lighting departments, to define and deliver game environments to a world-class standard.
  • Use your expertise in environmental art creation to guide our working practices from iterative prototyping to final best-in-class execution.
  • Create artifacts (content creation briefs, presentations) to guide the work of internal and external artists.
  • Directly contribute to the practical work of taking environments from concept to completion.
  • Remain current on industry trends including advancement in commercial game engines and workflow efficiencies.
  • Own and drive the most creatively challenging artwork, demonstrating the high bar for your department.
  • Proactively identify risks and propose solutions within the area of environmental art creation


REQUIREMENT SUMMARY

Min:10.0Max:15.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Proficient

1

Irvine, CA 92618, USA