Senior Gameplay Programmer
at BULKHEAD
Manchester, England, United Kingdom -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 25 Jul, 2024 | Not Specified | 30 Apr, 2024 | 4 year(s) or above | Communication Skills,Architecture,Object Oriented Programming,Server Architecture,C++,Software Design,Computer Science,Games,Unreal Engine,Debugging | No | No |
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Description:
// DESCRIPTION
As a Senior Gameplay Programmer at BULKHEAD, you will be responsible for implementing exciting gameplay features, helping to balance what makes them fun, whilst maintaining a close eye on performance considerations.
You will have excellent in-depth knowledge of Unreal Engine. You will be
working on a AAA project with a large-scale team and will be working closely
with other Programmers, Designers and Artists to create our all-out warfare
FPS, WARDOGS.
As a Senior, you will be expected to help guide, mentor, collaborate, and
oversee other programmers, and will be working alongside production to
deliver quality work on time.
The team at BULKHEAD are a tight knit group of developers, who strive to
build impressive multiplayer games. Our team members are multi-disciplined
developers who strive to push boundaries, question the norm and are always
looking for better ways to do things.
// REQUIRED SKILLS AND EXPERIENCE
4+ years Industry experience.- Shipped at least one title using Unreal Engine 4/5, preferably on console platforms.
Passionate about multiplayer games and understand the importance of efficient networking.
- Have a strong grasp of C++, software design, object-oriented programming and debugging.
- Excellent understanding of 3D maths for games.
- Strong data-structure, problem-solving and algorithm skills.
- A strong desire to overcome difficult hurdles.
- A methodical mind and the ability to think outside the box.
- Excellent communication skills and the ability to articulate systems and ideas effectively.
// DESIRED SKILLS AND EXPERIENCE
- A Bachelor’s Degree in Computer Science or other relevant experience.
- 4+ years Industry experience building Unreal Engine 5 games in a client-server architecture.
- Experience working in Unreal Engine 5 using Modular Game Features.
- Experience writing optimised code and using performance tools (e.g. Unreal Insights) to identify and optimise gameplay systems on both client & server.
- An understanding of a broad range of gameplay systems and architecture.
- Experience writing game code with tight performance constraints.
How To Apply:
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Responsibilities:
- Design, architect and implement complex gameplay systems that are
extensible, scalable and intuitive for non-programmers to use.
- Work closely with Designers to implement and iterate on new gameplay
features and mechanics.
- Solve hard technical problems that arise from working on a large, open
world, high player count first person shooter.
- Strive for constant self-improvement.
- Take ownership and act as a driving force for your features.
- Oversee multiple feature sets and areas of gameplay and ensure their
delivery.
- Mentor Junior and Mid-level members of the team to help those around you
constantly learn and develop.
- Be considerate with planning, documentation, and communication.
REQUIREMENT SUMMARY
Min:4.0Max:9.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Computer science or other relevant experience
Proficient
1
Manchester, United Kingdom