Senior Gameplay Programmer

at  BULKHEAD

Manchester, England, United Kingdom -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate25 Jul, 2024Not Specified30 Apr, 20244 year(s) or aboveCommunication Skills,Architecture,Object Oriented Programming,Server Architecture,C++,Software Design,Computer Science,Games,Unreal Engine,DebuggingNoNo
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Description:

// DESCRIPTION

As a Senior Gameplay Programmer at BULKHEAD, you will be responsible for implementing exciting gameplay features, helping to balance what makes them fun, whilst maintaining a close eye on performance considerations.
You will have excellent in-depth knowledge of Unreal Engine. You will be
working on a AAA project with a large-scale team and will be working closely
with other Programmers, Designers and Artists to create our all-out warfare

FPS, WARDOGS.

As a Senior, you will be expected to help guide, mentor, collaborate, and
oversee other programmers, and will be working alongside production to
deliver quality work on time.
The team at BULKHEAD are a tight knit group of developers, who strive to
build impressive multiplayer games. Our team members are multi-disciplined
developers who strive to push boundaries, question the norm and are always
looking for better ways to do things.

// REQUIRED SKILLS AND EXPERIENCE

  • 4+ years Industry experience.- Shipped at least one title using Unreal Engine 4/5, preferably on console platforms.

  • Passionate about multiplayer games and understand the importance of efficient networking.

  • Have a strong grasp of C++, software design, object-oriented programming and debugging.
  • Excellent understanding of 3D maths for games.
  • Strong data-structure, problem-solving and algorithm skills.
  • A strong desire to overcome difficult hurdles.
  • A methodical mind and the ability to think outside the box.
  • Excellent communication skills and the ability to articulate systems and ideas effectively.

// DESIRED SKILLS AND EXPERIENCE

  • A Bachelor’s Degree in Computer Science or other relevant experience.
  • 4+ years Industry experience building Unreal Engine 5 games in a client-server architecture.
  • Experience working in Unreal Engine 5 using Modular Game Features.
  • Experience writing optimised code and using performance tools (e.g. Unreal Insights) to identify and optimise gameplay systems on both client & server.
  • An understanding of a broad range of gameplay systems and architecture.
  • Experience writing game code with tight performance constraints.

How To Apply:

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Responsibilities:

  • Design, architect and implement complex gameplay systems that are

extensible, scalable and intuitive for non-programmers to use.

  • Work closely with Designers to implement and iterate on new gameplay

features and mechanics.

  • Solve hard technical problems that arise from working on a large, open

world, high player count first person shooter.

  • Strive for constant self-improvement.
  • Take ownership and act as a driving force for your features.
  • Oversee multiple feature sets and areas of gameplay and ensure their

delivery.

  • Mentor Junior and Mid-level members of the team to help those around you

constantly learn and develop.

  • Be considerate with planning, documentation, and communication.


REQUIREMENT SUMMARY

Min:4.0Max:9.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Computer science or other relevant experience

Proficient

1

Manchester, United Kingdom