Senior Gameplay Programmer

at  Neon Koi

Helsinki, Etelä-Suomi, Finland -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate10 Jul, 2024Not Specified11 Apr, 2024N/AProduct Requirements,Unreal Engine,Algorithms,Coding Practices,C++NoNo
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Description:

ABOUT US

We are Neon Koi. We are a PlayStation Studio. Our mission is to make mobile action games with epic stories that foster lasting connections with players around the world. Our aim is to amass a stellar portfolio over the next decade by focusing on building highly collaborative, experienced and empowered teams in Helsinki & Berlin.
We offer you the chance to join a rapidly growing international team of passionate and talented game makers, just like yourself. As a young company, you, as an early employee, will have a genuine opportunity to contribute significantly to the culture and operations.
Neon Koi is formerly known as Savage Game Studios.

REQUIRED SKILLS

  • 8+ years of Experience in a relevant programming role
  • Experience with at least one shipped mobile or console game developed on Unreal Engine 4 or 5
  • Demonstrated expertise in C++ and C#
  • Strong understanding of best coding practices and algorithms
  • Aptitude for understanding complex problems and high-level product requirements
  • Continued interest in keeping up-to-date with the latest gameplay programming skills and technologies

How To Apply:

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Responsibilities:

THE ROLE

We’re looking for a Senior Gameplay Programmer to join our engineering team to help us build metagame systems. You will provide technical expertise, and make significant contributions to our engineering team, technical strategy, tools, and game architecture. You will collaborate with the design and art crafts to help build solid foundations for mobile action games.
As a significant part of our team, you’ll also have features/systems of your own and will contribute to the project directly as an individual contributor. This position reports to an engineering team Lead Programmer.
This role can be based in Berlin or Helsinki.

AS PART OF THE RESPONSIBILITIES FOR THIS ROLE, YOU WILL:

  • Collaborate directly with designers and fellow programmers to scope and implement mechanics and features supporting metagame systems
  • Actively participate in the rapid prototyping of gameplay systems and provide valuable technical insight to the planned features
  • Follow best practices and technical solutions with regards to coding standards, maintainability/scalability, design patterns, and contribute with the core tech team on proposing improvements
  • Troubleshoot and test in collaboration with the QA team
  • Report current status, risks, and task updates to the team and production to ensure project transparency as well as review requirements, estimate tasks, create additional tasks required to deliver your work
  • Identify and escalate issues and risks, including impacts to the deadline, ambiguity in requirements, or strategy
  • Build systems that scale across a wide range of mobile hardware, and validate runtime performance through analysis and optimization (both code and data)
  • Own and improve the tools and workflow strategy to increase developer efficiency and autonomy
  • Understand and validate the game design documents for features related to your work including the technical viability


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Proficient

1

Helsinki, Finland