Senior Graphics Software Engineer(f/m/d)

at  Intel

Karlsruhe, Baden-Württemberg, Germany -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate08 Jul, 2024Not Specified09 Apr, 2024N/AComputer Science,Physics,Computer Engineering,Software Development,Real Time Rendering,Pipelines,Game Engines,Addition,Mathematics,Unreal Engine,Plugins,Optimization TechniquesNoNo
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Description:

JOB DESCRIPTION

Are you passionate about transforming the world of realtime 3D rendering? If so, we have an exciting opportunity for you. Join XeSS Research and Development team and be at the forefront of revolutionizing real-time 3D rendering. We are looking for a highly motivated senior Graphics Software Development engineer with 3D realtime graphics background, expertise in modifying and extending Game Engines, strong system programming and graphics pipeline development skills. Working together with world-class engineers, you will be responsible for architecture, design, and development of game engine plugins, internal and external graphics tools, as well as contribute to research and development of optimized AI-based rendering software libraries, such as Intel(R) Xe Super Sampling (XeSS). As successful candidate you must possess good communications skills in a cross-functional setting and be an exceptional team player.

QUALIFICATIONS

You must possess the minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Minimum Qualifications (Must haves) Bachelors, Masters, or PhD in fields such as Computer Science, Computer Engineering, Electrical Engineering, Physics, Mathematics, or any STEM related fields. 5+ years of experience in the following: - Software development in Realtime rendering domain, including development of Graphics profiling and debugging tools, optimizing rendering pipelines, extending and modifying modern Game Engines. - Debugging and modifying Unreal Engine rendering internals and creating complex Unreal Engine rendering plugins. - Extensive use of 3D graphics APIs, including DX12 and Vulkan - Advanced C and C++ programming Preferred Qualifications (Good to have) - Solid knowledge of various GUI frameworks, including ImGui, Qt - Expertise in state-of-the-art techniques in real-time rendering, ray tracing, optimization techniques such as temporal antialiasing, super sampling, super-resolution, ray tracing denoising

Responsibilities:

Please refer the Job description for details


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Phd

Proficient

1

Karlsruhe, Germany