Senior Level Artist

at  Behaviour Interactive

Toronto, ON, Canada -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate18 Jun, 2024Not Specified19 Mar, 2024N/AGood communication skillsNoNo
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Description:

SINCE SEVERAL WORK MODES ARE OFFERED TO ALL OUR EMPLOYEES (100% FROM HOME, FLEX, 100% IN-OFFICE), JOB OPPORTUNITIES POSTED HERE ARE AVAILABLE FOR CANDIDATES ACROSS QUEBEC AND ONTARIO, UNLESS INDICATED OTHERWISE.

Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam(Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role will be part of the team working on co- and full-development projects across all platforms for Behaviour’s roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others.
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are!
If you have a disability and need some help accessing or using our website or application system, just reach out to us. We want your interview experience to be top-notch, so if there’s anything we can do to make it more comfortable and positive, let us know at the time of the application.
The Level Artist uses their talents to dress up the playable areas created by the level designers. In this role, you will be responsible for producing high-quality environments and ensuring their finish and viability in the game.
You have an eye for those little details that make the difference and are known for your harmonious compositions. Your interest in architecture is certain, as well as nature and vegetation, and you know how to create atmospheres that captivate players.

Responsibilities:

  • Understand the project’s design objectives;
  • Respect the art direction and create strong storytelling through environment compositions;
  • Collaborate with the art director, the level designers and the tech artists to understand their needs and requirements;
  • Able to create the various elements required by the production of the game including meshes, textures and materials;
  • Ensures optimal game performance by understanding and respecting the technical guidelines and optimizing artistic elements, while achieving the desired visual quality.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Other

Software Engineering

Graduate

Proficient

1

Toronto, ON, Canada