Senior Level Designer

at  People Can Fly

00-877 Warszawa, województwo mazowieckie, Poland -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate07 Aug, 2024Not Specified09 May, 20245 year(s) or aboveConsole,English,Level Design,Communication SkillsNoNo
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Description:

Company Description
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we’re growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.
Project Red is a yet unannounced AAA game. The game development involves primarily our Europe based teams.

Job Description

  • Blocking out and building levels as well as heavy iterating on them (playtesting and providing / implementing feedback).
  • Collaborating with the art department to ensure that the levels are of the highest visual quality while retaining gameplay and fun as well as design and code teams on making maps as fun as they can be and integrating any new features into the built-in levels.
  • Full ownership - from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization - until the game ships.
  • Manage or supervise work of established Strike Teams.
  • Bug Fixing and describing case studies in the knowledge base.
  • Sharing knowledge with less experienced peers.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Occasionally can onboard new hires.
  • 80% of time spent in Engine.

QUALIFICATIONS

  • Typically 5+ years of professional level design experience.
  • Typically at least one successful shipped AAA title on PC or console.
  • Experience in level design – both practice and theory (chokepoints, routes, lines of sight, engagement distances).
  • Experience in working with shooter genre.
  • Ability to process, understand and implement feedback.
  • Great understanding of creative and game development processes.
  • UE4 or 5 knowledge and Unreal Engine Editor full working proficiency.
  • Proficiency with Atlassian software (JIRA, Confluence).
  • Self-motivation.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English.

Responsibilities:

Please refer the Job description for details


REQUIREMENT SUMMARY

Min:5.0Max:20.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Proficient

1

00-877 Warszawa, Poland