Software Graphic Architect for Automotive Programs (f/m/d)
at Intel
Karlsruhe, Baden-Württemberg, Germany -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 26 May, 2024 | Not Specified | 01 Mar, 2024 | 10 year(s) or above | Computer Science,System Architecture,Programming Languages,Pipes,Communication Skills,C++,Agile Methodologies,Addition,Python,Intel,Distributed Teams,Planes,Opengl,Shaders,Team Building,Product Life Cycle | No | No |
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Description:
JOB DESCRIPTION
Architects, designs, and provides technical oversight of the development of software that enables Intel GPUs. Scope may span the entire stack including drivers, frameworks, protocols, algorithms, APIs, and applications as well as structure and validation direction. Responsible for pathfinding and providing technical direction for software development. Interacts with technologists across Intel and within the industry to evaluate feasibility of requirements and determine priorities for development.
QUALIFICATIONS
Minimum qualifications are required to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications:
- You should have proven experience in general IVI system architecture with distributed topologies (Head Unit, Instrument Cluster, Amplifier, Gateways, ADAS and other ECUs in the car)
- 10+ years of experience in defining and implementing SW Architecture for Automotive systems
- Linux and Android Graphics experience: Wayland compositor and related technologies, MESA, Android graphics system and rendering stack, GPU virtualization technique.
- Display and pixel transport expertise: Understanding and knowledge of pipes, planes, framebuffers, pixel clocks and other related technologies.
- Media encoding and decoding
- Automotive Embedded Systems Experience: Knowledge of automotive hardware graphics, graphics interfaces and display technologies and their capabilities.
- Automotive Industry Knowledge: Familiarity with the specific requirements and constraints of the automotive industry, including safety standards, real-time performance, and automotive-specific graphics APIs.
- Strong Software Architecture Skills: Ability to design and create scalable, modular, and maintainable software architectures for graphics systems. Proficiency in designing APIs, frameworks, and tools for graphics development.
- Extensive experience with software product life cycle, Agile methodologies,
- M.S. in Computer Science, Software Engineering or related field of study.
- Proven leadership, team building, excellent English verbal, presentation and written communication skills
- Demonstrated ability to influence, motivate senior engineers and Intel co-travelers is required.
Preferred Qualifications:
- Expertise in Graphics Programming: in-depth knowledge of graphics programming languages such as OpenGL, Vulkan or DirectX.
- Hands-on software development experience in Python and/or C++.
- Understanding of rendering techniques, shaders, and graphics pipeline optimization.
- Ability to work with distributed teams, in different time zones
Requirements listed would be obtained through a combination of industry relevant job experience, internship experiences and or schoolwork/classes/research.
Responsibilities:
Please refer the Job description for details
REQUIREMENT SUMMARY
Min:10.0Max:15.0 year(s)
Computer Software/Engineering
IT Software - System Programming
Software Engineering
Graduate
Proficient
1
Karlsruhe, Germany