Technical Animator (Rigging)
at SkyBox Labs
Remote, British Columbia, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 27 Sep, 2024 | USD 87000 Annual | 27 Jun, 2024 | 3 year(s) or above | Good communication skills | No | No |
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Description:
INTERESTED? LET’S TALK ABOUT WHAT WE’RE HIRING FOR:
SkyBox Labs is on the lookout for a Technical Animator (Rigging) to join our IP Division! Dive into the early phases of development and become a key collaborator in the creation process—from early stages to release and beyond. By collaborating with cross-functional teams to seamlessly implement high-quality animation assets into the game engine, the Tech Animator will have a unique opportunity to leave a lasting impact on the design of our original AAA IP.
Ready to put your design skills and expertise into creating something extraordinary? Apply today!
Responsibilities:
- Collaborate closely with cross-functional teams to understand and implement project requirements
- Design, create, and maintain character rigs for complex characters
- Optimize rigs for game engine performance to streamline the rigging process
- Develop complex deformation systems, weight painting, and control systems for realistic movements
- Collaborate closely with the animation engineer to implement animations in the engine, creating and managing blueprints and assets (eg. blend spaces, aim offsets, pose drivers, etc)
- Gather feedback from animators, making necessary adjustments and improvements to rigs for optimal performance
- Work independently and proactively, managing tasks and deadlines with minimal supervision
REQUIREMENT SUMMARY
Min:3.0Max:8.0 year(s)
Animation
Web / Graphic Design / Visualiser
Animation
Graduate
Proficient
1
Remote, Canada