Vehicle Physics Programmer

at  Lucid Games Ltd

Liverpool L8, England, United Kingdom -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate01 Jun, 2024Not Specified01 Mar, 2024N/APhysx,Physics Engines,Profiling Tools,Gameplay,Game Engine,Unreal Engine,Design Patterns,Engine Architecture,Game Engines,TeamsNoNo
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Description:

Start: Immediate
Duration: Permanent
Location: Liverpool or Remote (UK)
We are looking for a Vehicle Physics Programmer to join our team to work on a huge new AAA title. We’re looking for someone with strong experience and knowledge of Vehicle handling.

REQUIRED EXPERIENCE

  • Experience working with physics systems and established Physics engines like PhysX / Havoc
  • Experience working alongside Gameplay and AI teams to expose parameters and control systems for their needs
  • Understanding of what makes a vehicle feel responsive and fun
  • Strong physics/maths understanding
  • Strong C++ experience
  • Good knowledge of game engine architecture and code design patterns
  • The ability to work with others in different disciplines

DESIRED EXPERIENCE

  • Understanding of game engine workflow, particularly Unreal Engine 4
  • Experience in building custom physics solutions across a range of game engines.
  • Worked on multiple released to market game projects
  • Experience with profiling tools

Responsibilities:

RESPONSIBILITIES

  • Work closely with the Programming leads to estimate, and write high-quality performant vehicle code
  • Work closely with Game and Level Designers, reviewing gameplay feature specifications and providing specific insights where possible
  • Contribute to regular code reviews, championing code quality and best practices
  • Develop systems on top of industry established physics solutions such as PhysX, Havok, Chaos
  • Assess existing physics functionalities and determine whether or not they meet the requirement of current and future projects
  • Profile and optimise the physics system
  • Suggest improvements and design and implement new systems
  • Document the workflow and train other team members in how to use the physics systems and it’s functionalities

The interview process for the Vehicle Physics Programmer roles is made up of 2 stages:

  • First interview (45 minutes) – An interview to discuss your experience and working history relating to the position with our CTO and Principal Programmer. In return, we will provide a full overview of the role, life at the studio as well as answer any questions you may have.
  • Final interview (30 minutes) – A final Interview with our Studio Head and Studio Production Director. This will be a chance for you to get to know the Senior Management team and all the things that make Lucid, Lucid! You will have a lot of opportunities to ask any questions about the studio and Culture


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Proficient

1

Liverpool L8, United Kingdom